Author Topic: [Lua] Tactical Wars CX  (Read 22806 times)

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Offline AzNg0d1030

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Re: [Lua] Tactical Wars CX
« Reply #45 on: November 09, 2011, 05:05:29 pm »
Amazing game and graphics!  Hope you fix the bugs soon.  Is it possible to implement an AI  or is that kind of much?  D:
Yeah as adriweb said, making an AI for such a game is pretty hard. As mentioned in the first post, I certainly will look if I could implement at least some kind of single player that eventually uses some sort of AI. I haven't really looked into that yet; it'll come later.
Ok that's okay. It will make for a great two player game though :P
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Offline Adriweb

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Re: [Lua] Tactical Wars CX
« Reply #46 on: November 09, 2011, 05:06:39 pm »
Once we figure out a way to have a two-calc multiplayer system, it will be even more awesome :P
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Offline Nick

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Re: [Lua] Tactical Wars CX
« Reply #47 on: November 09, 2011, 05:09:10 pm »
well, i was looking for that link system, isn't it possible in any way in lua?

Offline Adriweb

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Re: [Lua] Tactical Wars CX
« Reply #48 on: November 09, 2011, 05:12:44 pm »
Nope, but I'm going to request that :)
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Offline njaddison

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Re: [Lua] Tactical Wars CX
« Reply #49 on: November 10, 2011, 04:42:02 pm »
You guys, this game is pretty awesome. The only problem is that blue's turn lasts for about an hour. I may just not be doing something right.
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Offline Adriweb

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Re: [Lua] Tactical Wars CX
« Reply #50 on: November 10, 2011, 04:43:24 pm »
hmm yeah, since *you* are supposed to play ? :D
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Offline njaddison

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Re: [Lua] Tactical Wars CX
« Reply #51 on: November 10, 2011, 04:44:37 pm »
Please help! and, I have no clue what i can attack!
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Offline DJ Omnimaga

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Re: [Lua] Tactical Wars CX
« Reply #52 on: November 10, 2011, 04:51:27 pm »
Yeah it's a 2 player game right now and you just lend the calc to a friend so he plays as blue.

As for linking, I hope TI doesn't do it like on the 83+. In BASIC, linking is rather unreliable because the other calc can't receive variables if the sending calc is busy.
« Last Edit: November 10, 2011, 04:52:35 pm by DJ_O »

Offline BrownyTCat

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Re: [Lua] Tactical Wars CX
« Reply #53 on: November 11, 2011, 01:32:44 pm »
This looks like one of the most polished games I've seen on nSpire so far.

Offline hoffa

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Re: [Lua] Tactical Wars CX
« Reply #54 on: November 11, 2011, 03:00:13 pm »
VoilĂ , there's 0.2 with a few fixes and stuff. I fixed many small things and added some basic things that were missing, so the changelog is really a lot of text for not that much. The better updates will come in the following versions (A* pathfinding for unit moves (and the range thing for shooting), saves, maybe some basic AI for single player, etc.).

Offline Jim Bauwens

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Re: [Lua] Tactical Wars CX
« Reply #55 on: November 12, 2011, 06:23:31 am »
Nice, should try it out one day :)
Btw, do you have a CX?

Offline Adriweb

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Re: [Lua] Tactical Wars CX
« Reply #56 on: November 12, 2011, 09:20:22 am »
Too bad the AI wasn't there for the contest (too bad ... :(  )

It's going to be really awesome when it has it !!
« Last Edit: November 13, 2011, 04:54:21 am by adriweb »
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Offline DJ Omnimaga

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Re: [Lua] Tactical Wars CX
« Reply #57 on: December 25, 2011, 10:01:46 pm »
AI would definitively be great for those who don't have any friend that play calc games :P