• [Ndless] n2DLib 5 1
Currently:  

Author Topic: [Ndless] n2DLib  (Read 27227 times)

0 Members and 6 Guests are viewing this topic.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Ndless] nFastGraphX
« Reply #15 on: June 03, 2014, 02:48:06 am »
Okay, I assumed that n2DLib was the name everyone wanted (it can be changed anyway), so I created a Github repo here : https://github.com/n2DLib/n2DLib/

Feel free to submit pull requests if you have interesting things lying around.

Also, Hayleia, you are invited to join both Github and the developers group :)

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [Ndless] nFastGraphX
« Reply #16 on: June 03, 2014, 02:50:50 am »
nTropy2D.

(The number of puns we can do with Crash Bandicoot bosses and nSpire are just fantastic.)

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [Ndless] nFastGraphX
« Reply #17 on: June 03, 2014, 04:18:23 am »
You do spell it Nspire or just nspire tho. Not nSpire. Do you want to kill me by abusing my OCD? You bad boy.
nTropy seems nice tho :D
I'm not a nerd but I pretend:

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Ndless] nFastGraphX
« Reply #18 on: June 03, 2014, 04:45:49 am »
I third the nTropy2D name.
Also lol @ocd aeTIos. :P

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Ndless] nFastGraphX
« Reply #19 on: June 03, 2014, 11:27:40 am »
I don't dislike nTropy2D, but except the "2D" part, I don't see the link with our lib. I just see a link with thermodynamics -.-
So yeah, if there is a link, that name doesn't bother me. Otherwise, n2DL and n2DLib are good to me. But nFastGraphX isn't :P (and no one seem to disagree, seeing the poll :P)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Ndless] n2DLib
« Reply #20 on: June 03, 2014, 12:01:16 pm »
I find nTropy2D very ugly (and thermodynamics-ish), so I'll go with n2DLib, as does the results of the poll say.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Ndless] nFastGraphX
« Reply #21 on: June 03, 2014, 12:03:05 pm »
Well entropy = mess. With this lib you mess (pun intended) with the display to create more or less of a mess. :P
But yeah, not really the good name. Though some software is named weirdly (I'm looking into uWSGI and it has a "Zerg" mode :P).

Offline pierrotdu18

  • LV2 Member (Next: 40)
  • **
  • Posts: 23
  • Rating: +1/-0
    • View Profile
Re: [Ndless] n2DLib
« Reply #22 on: June 03, 2014, 05:42:36 pm »
New features are regularly added, especially for geometric drawing. Since the purpose of this library is to allow us to make the fastest possible functions, we wanted to ask you if you had any suggestions, if you wanted us to add some features that could be useful to everyone or especially to yourself, so that this lib can be as practical, diverse and wide as possible.
Some radical changes have also been made with the gestion of the buffers, but the functions are still the same and there aren't any changes user side.
But I let matref be more precise, since he's the one who modified the functions. 

Offline pierrotdu18

  • LV2 Member (Next: 40)
  • **
  • Posts: 23
  • Rating: +1/-0
    • View Profile
Re: [Ndless] n2DLib
« Reply #23 on: June 05, 2014, 12:20:35 pm »
Nobody answers?...  :-[
Did I say something bad?  ???

 :w00t:

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Ndless] n2DLib
« Reply #24 on: June 05, 2014, 01:26:15 pm »
Well no, what do you want them to say ? :P

Anyway, you should instead say that you added geometry functions, like lines, wireframe polygons and filled circles and ellipses ;)

Offline pierrotdu18

  • LV2 Member (Next: 40)
  • **
  • Posts: 23
  • Rating: +1/-0
    • View Profile
Re: [Ndless] n2DLib
« Reply #25 on: June 05, 2014, 02:07:18 pm »
I wanted them to propose us some features we could add to our project... But obviously, I wasn't clear...  :P
And indeed, I added those functions  ;D

So, could you suggest features to add to our library? (I hope I'm clear enough...  :P )

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Ndless] n2DLib
« Reply #26 on: July 05, 2014, 07:11:43 am »
So by the time of the last update we fixed many things making the lib faster (for example always allocating a second buffer for the screen so it can be accessed faster than this latter), and I just added a drawString() function :D
By the way, I also wrote an extensive documentation.
Code is still at the same place : https://github.com/n2DLib/n2DLib

Attached is screenshot of the example program running :)

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [Ndless] n2DLib
« Reply #27 on: July 05, 2014, 07:12:27 am »
nice, the drawstring should come in handy for debugging and stuff :D
I'm not a nerd but I pretend:

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Ndless] n2DLib
« Reply #28 on: July 05, 2014, 07:13:53 am »
Cool to hear ! Updating now.
I'm probably gonna add the lib as a submodule. :P

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Ndless] n2DLib
« Reply #29 on: July 05, 2014, 07:16:27 am »
I am answering a post that is in the Tetris topic because of offtopciness.

Seriously though x) yeah I arrived last, but hey, don't make it look like I only worked on buffer support or you're still working on it --' with pierrotdu18 we're working on many routines and we're still harassing you for you to dev with us <_<
Well I don't want to make it like it's the end, it's just that I don't know what happened next :P
Also, it's true that I kind of vanished away, but it is because of final exams, then moving back to my parents', then preparing a future move back to a flat -.-
(also, I don't like your coding style and I don't know shit about GitHub, only about git :P )
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s