Author Topic: [Ndless] nKaruga  (Read 96121 times)

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Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #90 on: June 22, 2014, 04:37:53 pm »
Hum I can't say for sure :(

I changed g++'s compiler settings to -O3, just to try. New version attached.

EDIT : this time with -Ofast.

EDIT 2 : changed some things in the bullet checking code
« Last Edit: June 22, 2014, 06:59:34 pm by Matrefeytontias »

Offline Metaru

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Re: [Ndless] nKaruga
« Reply #91 on: June 22, 2014, 04:54:33 pm »
Hi, i'm Metaru, im the artist behind those sprites. i'll try to post from time to time to show some of the sprites i'm doing for the game as i deliver them. i have to say, i'm a big fan of ikaruga and i'm really glad i can be part of this.


as people requested, here are some needed explosion effects, both in Positive and Negative form.

Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #92 on: June 22, 2014, 05:17:44 pm »
Oh hey, welcome on Omnimaga :D I guess I'll be using those explosion sprites for the cel-shaded spriteset and pierrotdu18's for the depth one.

Offline pierrotdu18

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Re: [Ndless] nKaruga
« Reply #93 on: June 23, 2014, 03:27:11 am »
In fact, Excale said that there was no point in replacing the .c by a .cpp...
Maybe, with a lot of luck, the problem is c++ gcc  ;D

Offline Streetwalrus

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Re: [Ndless] nKaruga
« Reply #94 on: June 23, 2014, 04:26:25 am »
Hi Metaru, welcome to Omni ! :D
Nice sprites and holycrap this background is epic. O.O

Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #95 on: July 03, 2014, 05:10:16 am »
Bump,

Breaking news : thanks to the tests of aeTIos, Streetwalrus, Adriweb, pierrotdu18 and Nspirecas (from TI-Planet), I was able to fix the speed problem on color calcs ! :D

The truth is, I didn't only fix the speed problems on color calcs, rather I accelerated the program so much that it's become playable on color calcs :w00t: so of course it's now lightning-fast on GS calcs - so much it became unplayable, but the other way, the good one, since I can more easily slow it down than speed it up :P

So yeah, "proper" development can continue again ! First I'll finish the level 1 intro, then I'll start actual level 1.

Binaries attached for the ones that want to test ! Commands are described here.

Offline Princetonlion.tibd

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Re: [Ndless] nKaruga
« Reply #96 on: July 03, 2014, 05:12:08 am »
I should force ask my friend to try this. Only person that I know who owns a N-spire.

Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #97 on: July 03, 2014, 06:54:52 am »
So a friend made a video of it running on a TI-Nspire CX CAS :D

http://www.mirari.fr/GrlI

Offline Hayleia

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Re: [Ndless] nKaruga
« Reply #98 on: July 03, 2014, 09:01:53 am »
Great to hear :)
So how did you speed it up ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Streetwalrus

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Re: [Ndless] nKaruga
« Reply #99 on: July 03, 2014, 09:10:09 am »
Frame- and key-skipping.
And that's pretty awesome to hear ! :D (read : zomgzomgzomgthisisgonnabeepic!!!!1one!one hundred and eleven!!1)

Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #100 on: July 05, 2014, 10:27:17 am »
So I added the beautiful title screen pierrotdu18 gave me ;D it also made me reorganize the game so it can have a proper sub-menu system (not done already, but at least it can).

https://mediacru.sh/wVzXgctYcBez

I also made the patterns cleaner by adding a per-wave timer, so it can have nice timed behaviors and shit.

Demo attached ! It's much larger because of the hard-coded pics.
« Last Edit: July 05, 2014, 10:30:34 am by Matrefeytontias »

Offline Streetwalrus

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Re: [Ndless] nKaruga
« Reply #101 on: July 05, 2014, 10:29:39 am »
Whoa that looks sick ! O.O

Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #102 on: July 05, 2014, 10:30:43 am »
Oh wait I forgot to remove debug mode again. TNS updated on the above post <_<

Offline Matrefeytontias

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Re: [Ndless] nKaruga
« Reply #103 on: July 05, 2014, 08:21:44 pm »
Alright so I added aeTIos's sprites aaaaand ... a nice transition between intros and chapters :D I'm also glad to say that given that I now have every sprite I needed, introduction of level 1 is now completely done ! :D

Coming soon ;) (that's an in-game shot !)


Offline Streetwalrus

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Re: [Ndless] nKaruga
« Reply #104 on: July 06, 2014, 06:05:48 am »
That looks great ! :D