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Maybe he accidentally posted in the wrong topic?
Also this looks very promising Matref, especially speed-wise
Of course I will [add backgrounds]. I will also add an option to disable them though, both for performance and for TI-Nspire non-CX support (for now the .tns works on every Nspire, but backgrounds will make the game difficult to see).
EDIT (ninja'd by Eiyeron, yes I took 45 minutes to write that post) : I'm already using fixed-point, what were you thinking, that I could get that speed with floating-point ?
int levelStream[] = { enemy(110, 0, image_LUT_enemy_ship_0_light, image_LUT_enemy_bullet_1_light, callback_LUT_0, LIGHT, 1), enemy(220, 0, image_LUT_enemy_ship_0_shadow, image_LUT_enemy_bullet_1_light, callback_LUT_0, SHADOW, 1), cmd_killed, LVLSTR_END };
enemy(x, y, imgID, bulletImgID, callbackID, polarity, hasRotation)