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TI-Nspire
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[Ndless] nKaruga
[Ndless] nKaruga
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Topic: [Ndless] nKaruga (Read 93731 times)
0 Members and 3 Guests are viewing this topic.
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Ndless] nKaruga
«
Reply #90 on:
June 22, 2014, 04:37:53 pm »
Hum I can't say for sure
I changed g++'s compiler settings to -O3, just to try. New version attached.
EDIT : this time with -Ofast.
EDIT 2 : changed some things in the bullet checking code
«
Last Edit: June 22, 2014, 06:59:34 pm by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Metaru
LV0
Newcomer (Next: 5)
Posts: 1
Rating: +0/-0
Re: [Ndless] nKaruga
«
Reply #91 on:
June 22, 2014, 04:54:33 pm »
Hi, i'm Metaru, im the artist behind those sprites. i'll try to post from time to time to show some of the sprites i'm doing for the game as i deliver them. i have to say, i'm a big fan of ikaruga and i'm really glad i can be part of this.
as people requested, here are some needed explosion effects, both in Positive and Negative form.
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Ndless] nKaruga
«
Reply #92 on:
June 22, 2014, 05:17:44 pm »
Oh hey, welcome on Omnimaga
I guess I'll be using those explosion sprites for the cel-shaded spriteset and pierrotdu18's for the depth one.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
pierrotdu18
LV2
Member (Next: 40)
Posts: 23
Rating: +1/-0
Re: [Ndless] nKaruga
«
Reply #93 on:
June 23, 2014, 03:27:11 am »
In fact, Excale said that there was no point in replacing the .c by a .cpp...
Maybe, with a lot of luck, the problem is c++ gcc
Logged
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: [Ndless] nKaruga
«
Reply #94 on:
June 23, 2014, 04:26:25 am »
Hi Metaru, welcome to Omni !
Nice sprites and holycrap this background is epic.
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Ndless] nKaruga
«
Reply #95 on:
July 03, 2014, 05:10:16 am »
Bump,
Breaking news : thanks to the tests of aeTIos, Streetwalrus, Adriweb, pierrotdu18 and Nspirecas (from TI-Planet), I was able to fix the speed problem on color calcs !
The truth is, I didn't only fix the speed problems on color calcs, rather I accelerated the program so much that it's become playable on color calcs
so of course it's now lightning-fast on GS calcs - so much it became unplayable, but the other way, the good one, since I can more easily slow it down than speed it up
So yeah, "proper" development can continue again ! First I'll finish the level 1 intro, then I'll start actual level 1.
Binaries attached for the ones that want to test ! Commands are described
here
.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Princetonlion.tibd
Members
LV8
Addict (Next: 1000)
Posts: 790
Rating: +3/-4
Re: [Ndless] nKaruga
«
Reply #96 on:
July 03, 2014, 05:12:08 am »
I should
force
ask my friend to try this. Only person that I know who owns a N-spire.
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Ndless] nKaruga
«
Reply #97 on:
July 03, 2014, 06:54:52 am »
So a friend made a video of it running on a TI-Nspire CX CAS
http://www.mirari.fr/GrlI
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Hayleia
Programming Absol
Coder Of Tomorrow
LV12
Extreme Poster (Next: 5000)
Posts: 3367
Rating: +393/-7
Re: [Ndless] nKaruga
«
Reply #98 on:
July 03, 2014, 09:01:53 am »
Great to hear
So how did you speed it up ?
Logged
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.
click here to know where you got your last +1s
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: [Ndless] nKaruga
«
Reply #99 on:
July 03, 2014, 09:10:09 am »
Frame- and key-skipping.
And that's pretty awesome to hear !
(read : zomgzomgzomgthisisgonnabeepic!!!!1one!one hundred and eleven!!1)
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Ndless] nKaruga
«
Reply #100 on:
July 05, 2014, 10:27:17 am »
So I added the beautiful title screen pierrotdu18 gave me
it also made me reorganize the game so it can have a proper sub-menu system (not done already, but at least it can).
https://mediacru.sh/wVzXgctYcBez
I also made the patterns cleaner by adding a per-wave timer, so it can have nice timed behaviors and shit.
Demo attached ! It's much larger because of the hard-coded pics.
«
Last Edit: July 05, 2014, 10:30:34 am by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: [Ndless] nKaruga
«
Reply #101 on:
July 05, 2014, 10:29:39 am »
Whoa that looks sick !
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Ndless] nKaruga
«
Reply #102 on:
July 05, 2014, 10:30:43 am »
Oh wait I forgot to remove debug mode again. TNS updated on the above post
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Ndless] nKaruga
«
Reply #103 on:
July 05, 2014, 08:21:44 pm »
Alright so I added aeTIos's sprites aaaaand ... a nice transition between intros and chapters
I'm also glad to say that given that I now have every sprite I needed, introduction of level 1 is now completely done !
Coming soon
(that's an in-game shot !)
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: [Ndless] nKaruga
«
Reply #104 on:
July 06, 2014, 06:05:48 am »
That looks great !
Logged
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[Ndless] nKaruga