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And you found yourself By the way beware, Vogtinator found memory leaks in the version that's currenty at ticalc. I'll try to fix it and submit the fixes as soon as possible. Sorry 'bout that EDIT : actually maybe not. There might be a misunderstanding, waiting for more details from Vogtinator.EDIT : yep, just as I thought. There's no memory leak guys, you can go and download
QuoteEDIT : yep, just as I thought. There's no memory leak guys, you can go and download Actually, in rare circumstances it can leak and may actually crash the calc. As your code doesn't catch std::bad_alloc and you're using "new" sometimes, the exception doesn't get caught and terminates the program instantly, not freeing any resources. The solution is simple: Use std::shared_ptr and std::unique_ptr and your code is instantly exception safe. Just a FYI
EDIT : yep, just as I thought. There's no memory leak guys, you can go and download
I really want to have some real keys to control the ship. Maybe make them remappable so the user can configure it the way they prefer (I might be using the small keyboard in the bottom... I want to try how usable it is for controlling games). The reason for this is that sometimes, touchpad input gets ignored. This is killing especially in a game like this
customizable controls including the use of the touchpad
Quote from: aeTIos on November 08, 2014, 06:04:16 pmI really want to have some real keys to control the ship. Maybe make them remappable so the user can configure it the way they prefer (I might be using the small keyboard in the bottom... I want to try how usable it is for controlling games). The reason for this is that sometimes, touchpad input gets ignored. This is killing especially in a game like this I didn't try the update myself but matref said this:Quote from: Matrefeytontias on November 06, 2014, 11:49:53 amcustomizable controls including the use of the touchpad
Congratz for the feature on ticalc ! Pretty well deserved in my opinion mainly thanks to awesome sprites