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Offline Matrefeytontias

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Re: [ndless 3.6] nVVVVVV
« Reply #45 on: June 16, 2014, 04:16:30 pm »
Also now that I've fixed n2DLib, you should probably update your version. Apart from that I really can't wait for the game since that's the type of games that can actually be played on a monochrome Nspire :P

Offline pimathbrainiac

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Re: [ndless 3.6] nVVVVVV
« Reply #46 on: August 05, 2014, 11:10:57 am »
Well, now I have a github repo for this: https://github.com/pimathbrainiac/nVVVVVV

You can now see my source and stuffs!
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Offline DJ Omnimaga

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Re: [ndless 3.6] nVVVVVV
« Reply #47 on: August 06, 2014, 05:24:08 pm »
Yeah I wish everyone had that philosophy, unlike people like the creator of that one popular and drug-like-addicting block/building game who I will not name, who are only in for the money.
Guessing you're trolling. :) Mojang is a pretty relaxed company, with mods, mobile clones, and the like not being attacked.
mojang did send C&D letters and emails before for Minecraft clones and games similar to it. I remember people wanted to stop their calc remakes of it because of that before. However I think the biggest issues are when you use graphics from Minecraft.

Offline 123outerme

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Re: [ndless 3.6] nVVVVVV
« Reply #48 on: August 06, 2014, 06:29:05 pm »
Yeah I wish everyone had that philosophy, unlike people like the creator of that one popular and drug-like-addicting block/building game who I will not name, who are only in for the money.
Guessing you're trolling. :) Mojang is a pretty relaxed company, with mods, mobile clones, and the like not being attacked.
mojang did send C&D letters and emails before for Minecraft clones and games similar to it. I remember people wanted to stop their calc remakes of it because of that before. However I think the biggest issues are when you use graphics from Minecraft.
Or when you rip every single feature from the game, paste it hastily on to your own, add guns, and call it a day.

Offline pimathbrainiac

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Re: [ndless 3.6] nVVVVVV
« Reply #49 on: August 07, 2014, 02:27:38 am »
* pimathbrainiac mutters something about not derailing the topic.

Since I seemingly can't get back to sleep, I'm going to be working on this for a bit tonight. Wish me luck!
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Offline leafy

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Re: [ndless 3.6] nVVVVVV
« Reply #50 on: August 07, 2014, 07:03:03 am »
This is some awesome work! I'm glad you've decided to move to a platform that can show a bit more of its graphical fidelity :) I noticed in the screenshots that the sprite doesn't appear to change direction while in midair, or am I incorrect about that?

You may wish to get in touch with Terry Cavanagh about using his sprites (I'd hate for this project to go under because of a C&D).
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Offline pimathbrainiac

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Re: [ndless 3.6] nVVVVVV
« Reply #51 on: August 07, 2014, 01:57:56 pm »
I should probably do that, and considering other people have ported to other platforms and ripped his sprites as well, he'll probably be okay. Also the sprite does change direction :P

Also this is a completely separate project from VVVVVV 83+. I'm going to continue working on that, but I feel that this should end up my priority at the moment.
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Offline pimathbrainiac

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Re: [ndless 3.6] nVVVVVV
« Reply #52 on: August 09, 2014, 09:06:17 pm »
So I did a build of the current demo.

So all releases and pre-releases will be available here: https://github.com/pimathbrainiac/nVVVVVV/releases/
I will also notify you guys of each release in this thread.

Also 1337!!!
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Offline Matrefeytontias

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Re: [ndless 3.6] nVVVVVV
« Reply #53 on: August 09, 2014, 09:22:12 pm »
Hum for me the tilemap never gets redrawn ... it's like the character leaves a black trail behind him.

EDIT : by the way I use Ndless 3.1, but that shouldn't cause any problem.

Offline pimathbrainiac

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Re: [ndless 3.6] nVVVVVV
« Reply #54 on: August 09, 2014, 11:12:41 pm »
Hum for me the tilemap never gets redrawn ... it's like the character leaves a black trail behind him.

EDIT : by the way I use Ndless 3.1, but that shouldn't cause any problem.

Interesting. It doesn't for me...
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Offline Hayleia

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Re: [ndless 3.6] nVVVVVV
« Reply #55 on: August 10, 2014, 02:20:31 am »
I think I know why one has that problem and the other one doesn't. Monochrome vs CX.
I had that problem too when writing JetPack Impossible but I don't remember if it was when using nSDL or n2DLib and I don't remember how I fixed it o.o
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Offline Matrefeytontias

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Re: [ndless 3.6] nVVVVVV
« Reply #56 on: August 10, 2014, 03:40:15 am »
But we both have a TI-Nspire CAS.

We thought that he possibly released the wrong version.

Offline pimathbrainiac

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Re: [ndless 3.6] nVVVVVV
« Reply #57 on: August 10, 2014, 07:14:48 am »
Matref was right. I uploaded a binary from the old (non n2DLib) version that was buggy. I deleted that folder on my computer now :P

Same link. I edited the release, so it's still 0.0.1-alpha.
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Offline Matrefeytontias

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Re: [ndless 3.6] nVVVVVV
« Reply #58 on: August 10, 2014, 07:22:33 am »
Now it works :)


Offline pimathbrainiac

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Re: [ndless 3.6] nVVVVVV
« Reply #59 on: August 10, 2014, 12:28:07 pm »
New version! Now with frameskip for GS calcs!
(also will someone please test to make sure things run at the same speed on both models?)

EDIT:
link to the releases page, in case you missed that that is a thing now: https://github.com/pimathbrainiac/nVVVVVV/releases
« Last Edit: August 10, 2014, 12:33:09 pm by pimathbrainiac »
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