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[Ndless C] nRayC, a raycasting library for TI-Nspire
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Topic: [Ndless C] nRayC, a raycasting library for TI-Nspire (Read 33160 times)
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tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
«
Reply #60 on:
June 24, 2013, 05:33:53 pm »
Lol, there are a few ways that you can achieve doors, however it will require modification of the wall detection loop since you need to allow for the fact that doors are 'half-way' in a wall (or offset by half a wall etc) and sometimes reinstate a ray if needed (like when its opening).
That said, its not on the plan yet, but something to think about.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
«
Reply #61 on:
June 24, 2013, 05:52:26 pm »
DJ_O variable camera height is planned, IDK about walls yet.
tr1p1ea that'll come way later anyway
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
«
Reply #62 on:
June 24, 2013, 06:00:42 pm »
On a side note here's the raycaster I am talking about:
Unfortunately OTBP website is gone and I couldn't find any topic about it here, so I had an hard time finding the image.
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
«
Reply #63 on:
June 24, 2013, 06:31:15 pm »
Oh but this is not jumping/crouching, this is looking up or down
I can't do that with my current engine ...
But seeing the screenshot, I can barely see how to do variable-height walls, so it should be OK.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
«
Reply #64 on:
June 24, 2013, 06:39:12 pm »
Actually I think looking up and down simply involves moving the screen content up and down in the screen, with no extra 3D calculations. It's kinda like in Duke Nukem 3D (the original version, not remakes nor the hi-res pack), but of course like in that game when you look too high in the sky, the buildings look distorted.
Also moving the camera height up and down would be the problem.
«
Last Edit: June 24, 2013, 06:40:26 pm by DJ Omnimaga
»
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
«
Reply #65 on:
June 25, 2013, 03:52:10 am »
Actually I don't really know, I'll search some info about that.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
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[Ndless C] nRayC, a raycasting library for TI-Nspire