Author Topic: [WIP] BlockBreaker Nspire (Lua)  (Read 13030 times)

0 Members and 1 Guest are viewing this topic.

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
[WIP] BlockBreaker Nspire (Lua)
« on: May 28, 2011, 01:18:24 pm »
As some of you might have heard, I'm busy on a Nspire port of BlockBreaker in Lua.
Most of my work is finished, just need to add some more graphical 'pleasing' effects and maps.

Here are some screenshots:


I tried to make an animation with calccapture, but it did not capture the grayscale correctly, and the speed (don't worry, its fast enough). Here is the animation:


As you can see there is still some work on the interface.
I also need to find a better sprite for player, as it doesn't look so good.

Comments and suggestions are welcome.

Offline pianoman

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 426
  • Rating: +24/-0
  • ♪♫ ♪♫ ♪♫ ♪♫ ♪♫ ♪♫ ♪♫
    • View Profile
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #1 on: May 28, 2011, 02:47:07 pm »
Awesome! Any idea when it will come out?

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #2 on: May 28, 2011, 02:53:06 pm »
I hope withing a week, however I'm studying for exams, so things might come in between.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #3 on: May 28, 2011, 03:08:06 pm »
Woo! This is looking great, nice job :D

Offline Adriweb

  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1708
  • Rating: +229/-17
    • View Profile
    • TI-Planet.org
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #4 on: May 28, 2011, 03:14:56 pm »
Yep, looking extremely good :)

I've had the chance to test it and I hope it will come out as soon as possible, the game is addictive (with a map editor ? :P)
My calculator programs
TI-Planet.org co-admin.
TI-Nspire Lua programming : Tutorials  |  API Documentation

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #5 on: May 28, 2011, 03:36:31 pm »
Yeah, I must say my brother's done a quite good job. :P
I wonder if he'll do a map editor, because the maps are implanted in the game itself, but since I know NOTHING of Lua, it might be possible.


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Adriweb

  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1708
  • Rating: +229/-17
    • View Profile
    • TI-Planet.org
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #6 on: May 28, 2011, 03:50:24 pm »
Yep, I asked him if he was gonna do it and I thought about a way to implement it... He said it wouldn't be hard to make it :)
My calculator programs
TI-Planet.org co-admin.
TI-Nspire Lua programming : Tutorials  |  API Documentation

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #7 on: May 28, 2011, 05:02:36 pm »
Hey Jim, this is looking really nice!

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #8 on: May 29, 2011, 09:47:59 am »
Thanks everybody!

Right now I'm busy on improving the level selector, making is look better (Adriweb put some crazy ideas in my head).

Offline apcalc

  • The Game
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1393
  • Rating: +120/-2
  • VGhlIEdhbWUh (Base 64 :))
    • View Profile
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #9 on: May 29, 2011, 09:50:52 am »
Wow, very nice!

Excellent work jimbauwens! :)


Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #10 on: May 29, 2011, 02:28:42 pm »
Thanks apcalc!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #11 on: May 29, 2011, 02:47:38 pm »
This is very good Jim, but one thing:



I lost the game...

Keep up the good work! How does it look like on CX calcs?
« Last Edit: May 29, 2011, 02:48:14 pm by DJ_O »

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #12 on: May 29, 2011, 03:52:11 pm »
I haven't tried it on a CX, and I haven't really added colors yet.
But that is very very easy to do :)

Offline ElementCoder

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 611
  • Rating: +42/-2
    • View Profile
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #13 on: June 23, 2011, 11:49:50 am »
That menu looks awesome  :w00t:
I'm learning Lua now, but for  now, I think I'll stick to a simple menu   :P

Some people need a high five in the face... with a chair.
~EC

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: [WIP] BlockBreaker Nspire (Lua)
« Reply #14 on: June 23, 2011, 01:04:38 pm »
Thanks :)

Note to others: I'm still working on it, but it isn't progressing so fast since I have lots of work.