Author Topic: [WIP] TI-Basket  (Read 20223 times)

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Offline Adriweb

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[WIP] TI-Basket
« on: April 26, 2011, 06:17:51 am »
B'jour tout le monde !
Hi everyone !

Just a little topic to announce the release of a game I'm making in LUA : TI-Basket (by the way, if you have a better name, please tell me :P)

The game features two play modes : "Normal" and "Hardcore"

The normal mode is just a basic thing : you have a non-moving target, and you have to change the power and the angle in order to reach the target (the basket)
The hardcore mode is more interesting : it's the same, but with wind (in x and y coords), and a moving target !  (believe me, the wind really changes the physics diff eqs :P)

Here are some screenshots ...



So, if you have some other ideas for the while game in general, please comment here :)

I thought about adding a "Time Attack" mode when the player has only a limited time to shoot, but from the programming point of view, I'm already using a timer for the trajectory display, so I don't know how to do that , since we can only use one timer at a time .... I'll see if I can find a way to get around this :/

Video :


(the game is slower on-calc than on this video, which is better anyway)

EDIT : Download and source code here : https://github.com/adriweb/TI-Basket
« Last Edit: September 26, 2011, 02:02:31 pm by adriweb »
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Offline Jim Bauwens

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Re: [WIP] TI-Basket
« Reply #1 on: April 26, 2011, 07:54:43 am »
Nice, can't wait to try it :)

Looks real awesome!

Offline jnesselr

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Re: [WIP] TI-Basket
« Reply #2 on: April 26, 2011, 07:59:26 am »
Wait, the TI-nspire CX is out?

Offline Adriweb

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Re: [WIP] TI-Basket
« Reply #3 on: April 26, 2011, 08:01:54 am »
@jimbauwens : Thanks ! :)

@graphmastur : http://www.google.com/search?q=ti+nspire+cx&tbs=shop%3A1&aq=f :P

but all my screenshots were taken in the Computer Software
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Offline JosJuice

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Re: [WIP] TI-Basket
« Reply #4 on: April 26, 2011, 08:07:26 am »
Wait, the TI-nspire CX is out?
TI posted a picture on their Facebook page of the first Nspire CX calcs leaving the factory very recently, so they aren't out right yet, but they'll be soon.

Offline ruler501

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Re: [WIP] TI-Basket
« Reply #5 on: April 26, 2011, 08:29:28 am »
nBasketball?

This looks good.
I wonder if the CX's released have the new OS or not.
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline JosJuice

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Re: [WIP] TI-Basket
« Reply #6 on: April 26, 2011, 08:35:48 am »
I wonder if the CX's released have the new OS or not.
If you mean 3.0, then yes. OSes older than 3.0 don't even work on the CX.

Offline ruler501

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Re: [WIP] TI-Basket
« Reply #7 on: April 26, 2011, 08:37:07 am »
I meant the one they're releasing to fix 3.0
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline JosJuice

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Re: [WIP] TI-Basket
« Reply #8 on: April 26, 2011, 08:38:46 am »
I meant the one they're releasing to fix 3.0
That OS is not released yet, so I doubt it...

Offline Munchor

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Re: [WIP] TI-Basket
« Reply #9 on: April 26, 2011, 02:25:27 pm »
They'll release it in May I think.

In the meanwhile, Adriweb, this is a good game, I'd really like an animated screenshot of it though :D Good luck with it.

Offline DJ Omnimaga

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Re: [WIP] TI-Basket
« Reply #10 on: April 26, 2011, 03:04:02 pm »
I think TI released the CX already, but only online, kinda like what Casio did with the Prizm. When the Prizm came out online, it took almost 2 months before it appears in stores.

Also nice Adriweb, it would be nice if there were some graphics like an actual basket like in basket ball or maybe even a basket ball field. ;D

Offline Stefan Bauwens

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Re: [WIP] TI-Basket
« Reply #11 on: April 26, 2011, 03:04:11 pm »
Looks nice! Good luck with this!

@Scout: He has a mp4 link in his post. So you can watchit in action.


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Offline Adriweb

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Re: [WIP] TI-Basket
« Reply #12 on: April 26, 2011, 03:05:20 pm »
Also nice Adriweb, it would be nice if there were some graphics like an actual basket like in basket ball or maybe even a basket ball field. ;D

Wow, this is actually exactly what I've been doing today :P
Well release as soon as it's ready :P
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Offline DJ Omnimaga

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Re: [WIP] TI-Basket
« Reply #13 on: April 26, 2011, 03:08:00 pm »
Cool to hear. Are you planning to add some time limit too, where you must score the highest amount of point in a certain amount of time?

Also it would be nice to host the MP4 on an american server like Mediafire.com, because on european servers it downloads at 30 KB/sec on my 3000 KB/sec connection.
« Last Edit: April 26, 2011, 03:08:47 pm by DJ_O »

Offline Adriweb

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Re: [WIP] TI-Basket
« Reply #14 on: April 26, 2011, 03:13:09 pm »
Cool to hear. Are you planning to add some time limit too, where you must score the highest amount of point in a certain amount of time?

Also it would be nice to host the MP4 on an american server like Mediafire.com, because on european servers it downloads at 30 KB/sec on my 3000 KB/sec connection.
as I said in the post ... :P
Quote
I thought about adding a "Time Attack" mode when the player has only a limited time to shoot, but from the programming point of view, I'm already using a timer for the trajectory display, so I don't know how to do that , since we can only use one timer at a time .... I'll see if I can find a way to get around this :/

and here's the mediafire link : http://www.mediafire.com/?n82ld8bpll6lqc5
My calculator programs
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