Author Topic: [WIP] TI-Basket  (Read 20507 times)

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Offline Levak

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Re: [WIP] TI-Basket
« Reply #30 on: April 27, 2011, 07:57:33 pm »
THis looks nice, it would be nice if the ball spinned when throwing it. :D

it is a TI.image ... thus..
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Offline DJ Omnimaga

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Re: [WIP] TI-Basket
« Reply #31 on: April 27, 2011, 09:26:58 pm »
Well I meant more like an animation of the ball spinning :P (made of multiple images)

Offline Adriweb

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Re: [WIP] TI-Basket
« Reply #32 on: April 28, 2011, 05:38:36 am »
Well I meant more like an animation of the ball spinning :P (made of multiple images)
The images are huge tho :P
I'll look more into that, but I think I'm going to draw the ball programmatically .... then it could be easier
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Offline Adriweb

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Re: [WIP] TI-Basket
« Reply #33 on: April 28, 2011, 02:33:01 pm »
New version !

Including a better engine overall
Optimizations
Scoring system  :thumbsup:
Time-Attack mode  ;D
Secret Mode if you can discover it


PS : the time left shown in the screenshot is not showing the right value (don't worry, there is no bug on-calc) The max time is 60 secs
« Last Edit: April 28, 2011, 04:09:13 pm by adriweb »
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Offline Munchor

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Re: [WIP] TI-Basket
« Reply #34 on: April 28, 2011, 02:33:59 pm »
Woah Adriweb, that's lookigng pretty cool, new graphics, a menu, really cool. Nice job.

Offline Adriweb

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Re: [WIP] TI-Basket
« Reply #35 on: April 28, 2011, 03:33:10 pm »
Thanks !

I'll submit it to the archives :)
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Offline Adriweb

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TI-Basket
« Reply #36 on: April 28, 2011, 10:50:24 pm »
TI-Basket



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=661

The game features three play modes : "Normal", "Hardcore", and "Time-Attack"

The normal mode is just a basic thing : you have a non-moving target, and you have to change the power and the angle in order to reach the target (the basket)

The hardcore mode is more interesting : it's the same, but with wind (in x and y coords), and a moving target ! (believe me, the wind really changes the physics diff eqs )

The Time-Attack is like the Normal mode but you only have 60 seconds to score as much as possible, good luck !

Source Code Included in the .zip


Screenshots :

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Offline Stefan Bauwens

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Re: [WIP] TI-Basket
« Reply #37 on: April 29, 2011, 03:44:21 am »
Congratulations!


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Offline renatose

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Re: [WIP] TI-Basket
« Reply #38 on: April 29, 2011, 07:07:35 am »
I'll try this right now and give feedback later ;)

Offline ruler501

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Re: [WIP] TI-Basket
« Reply #39 on: May 11, 2011, 03:22:40 am »
When I played this on my calculator it froze as soon as I made it in on Normal(I was testing it) how do you keep going after you win?
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Jim Bauwens

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Re: [WIP] TI-Basket
« Reply #40 on: May 11, 2011, 04:10:34 am »
I think you have to press the arrow keys, to continue.

Offline ruler501

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Re: [WIP] TI-Basket
« Reply #41 on: May 11, 2011, 04:11:42 am »
I downgraded to 2.0.1 for now so I can run OSLauncher and CAS so I'll go back to testing this some other time.
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline renatose

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Re: [WIP] TI-Basket
« Reply #42 on: May 11, 2011, 04:56:57 am »
it stopped after the first launch in normal mode.