Author Topic: [WIP] Unnamed Tetris clone  (Read 23853 times)

0 Members and 1 Guest are viewing this topic.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
[WIP] Unnamed Tetris clone
« on: July 03, 2014, 03:43:19 pm »
Over the past week, Streetwalrus and I have been working hard on a Tetris clone for Nspire. At the moment, it is far from finished, but playable, so we decided to post a demo here.
You can cheat, find out how! ;D
Video over here
Known quirks:
-No position checking yet. Yup, this means lines aren't removed yet.
-Rotating a piece is waay too fast.
-Moving a piece is finicky.
-No dropping yet.

Have fun playing this half-finished game.

edit: We use Matrefeytiontias, Hayleia and pierrotdu18's n2DLib. No source yet, but once we post it, MIT licence.
« Last Edit: July 04, 2014, 04:33:57 am by aeTIos »
I'm not a nerd but I pretend:

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [WIP] Unnamed Tetris clone
« Reply #1 on: July 03, 2014, 04:06:07 pm »
I just finished fixing the rotation set to be the same as the GameBoy version.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [WIP] Unnamed Tetris clone
« Reply #2 on: July 03, 2014, 04:06:46 pm »
Looking nice guys! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [WIP] Unnamed Tetris clone
« Reply #3 on: July 03, 2014, 06:23:35 pm »
So that's what you two were doing :P nice work, looks awesome ! (although Tetris isn't really my thing to be honest)

Also, n2DLib has no license, mainly because we were too lazy to put one in place.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [WIP] Unnamed Tetris clone
« Reply #4 on: July 03, 2014, 07:35:56 pm »
Looks nice so far :D

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [WIP] Unnamed Tetris clone
« Reply #5 on: July 03, 2014, 07:36:28 pm »
Ok so I worked some more and I'm bringing an update ! :D
Changes :
- Rotation set from the GameBoy version. This means the pieces spawn and rotate the same way as the most widely know version. \o/
- Breaking lines works. So now you can actually play.
- Control the pieces with the numpad too (4/6 for L/R, 8 for up (rotate) and 5 and 2 for down).
- You can make pieces drop faster with down or 5 or 2.

Known issue : the game runs at non constant speed. This is under investigation but will probably be ignored anyway because we will change the way we time it.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [WIP] Unnamed Tetris clone
« Reply #6 on: July 03, 2014, 11:44:17 pm »
edit: We use Matrefeytiontias's n2DLib. @matref: what is the licence for your lib?
He's not the only author D:

Anyway, that's looking nice indeed, I didn't like how GameBoy (Advance) Tetris games had story modes or weird things like that, I just want to play Tetris :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [WIP] Unnamed Tetris clone
« Reply #7 on: July 04, 2014, 12:34:34 am »
edit: We use Matrefeytiontias's n2DLib. @matref: what is the licence for your lib?
He's not the only author D:

Anyway, that's looking nice indeed, I didn't like how GameBoy (Advance) Tetris games had story modes or weird things like that, I just want to play Tetris :P
Woops, you're right. But Matref is most notorious for it :P
I'm not a nerd but I pretend:

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [WIP] Unnamed Tetris clone
« Reply #8 on: July 04, 2014, 04:06:09 am »
It's pierrotdu18, Hayleia and me' n2DLib :|

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [WIP] Unnamed Tetris clone
« Reply #9 on: July 04, 2014, 04:32:16 am »
It's pierrotdu18, Hayleia and me' n2DLib :|
Fixed.
I'm not a nerd but I pretend:

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [WIP] Unnamed Tetris clone
« Reply #10 on: July 04, 2014, 10:14:15 am »
This looks fantastic! Once I get to exploring my CX to add things to it, this one will no doubt have to be there :D
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [WIP] Unnamed Tetris clone
« Reply #11 on: July 04, 2014, 10:33:08 am »
Why thanks ^^ and it isn't even close to being finished yet!
I'm not a nerd but I pretend:

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [WIP] Unnamed Tetris clone
« Reply #12 on: July 04, 2014, 10:53:03 am »
Thanks tifreak !
* Streetwalrus blushes

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [WIP] Unnamed Tetris clone
« Reply #13 on: July 04, 2014, 03:23:02 pm »
edit: We use Matrefeytiontias's n2DLib. @matref: what is the licence for your lib?
He's not the only author D:

Anyway, that's looking nice indeed, I didn't like how GameBoy (Advance) Tetris games had story modes or weird things like that, I just want to play Tetris :P
Woops, you're right. But Matref is most notorious for it :P
Let me correct that : he's notorious for having problems with a program using that lib while the other two developpers didn't have any.
* Hayleia runs :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [WIP] Unnamed Tetris clone
« Reply #14 on: July 04, 2014, 03:38:07 pm »
But didn't he start the lib ?

(Also this is getting off topic so please let's move to the n2DLib topic for that)