Author Topic: Balance game  (Read 7989 times)

0 Members and 1 Guest are viewing this topic.

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Balance game
« on: November 14, 2011, 06:35:34 pm »
Hye i started a new project recently and i wanna know what you think about it..

it's a balance game in which you have to balance the balance by making balls grow and then drop them on the balance


Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Balance game
« Reply #1 on: November 14, 2011, 06:36:22 pm »
Sounds like a great idea -- not many physics games out there, anyway. How far have you gotten?




Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Balance game
« Reply #2 on: November 14, 2011, 06:37:42 pm »
well, it's not that die hard physics :) just let it drop and balance it xp
i made the ball grow, but that's it
and by now i can move the balance with my arrows to check if this will work, and it works
« Last Edit: November 14, 2011, 06:37:54 pm by Nick »

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Balance game
« Reply #3 on: November 14, 2011, 06:37:50 pm »
ooh sounds like a new and challenging type of game! I like!
I +1ed ;D
EDIT: what does "Niet opgeslagen" mean?
« Last Edit: November 14, 2011, 06:40:34 pm by parser padwan »

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Balance game
« Reply #4 on: November 14, 2011, 06:44:16 pm »
that's dutch for "not saved".
it displays that if you paste the lua with scripting tools into the emulator and you dont save first

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Balance game
« Reply #5 on: November 14, 2011, 06:44:51 pm »
ooh that's cool :D

Offline flyingfisch

  • I'm 1337 now!
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1620
  • Rating: +94/-17
  • Testing, testing, 1...2...3...4...5...6...7...8..9
    • View Profile
    • Top Page Website Design
Re: Balance game
« Reply #6 on: November 14, 2011, 07:28:38 pm »
I should try to make this for Casio Calculators



Quote from: my dad
"welcome to the world of computers, where everything seems to be based on random number generators"



The Game V. 2.0

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Balance game
« Reply #7 on: November 14, 2011, 07:29:26 pm »
go ahead.. i could send you the source when done so you can get the formulas for it

Offline flyingfisch

  • I'm 1337 now!
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1620
  • Rating: +94/-17
  • Testing, testing, 1...2...3...4...5...6...7...8..9
    • View Profile
    • Top Page Website Design
Re: Balance game
« Reply #8 on: November 14, 2011, 07:32:05 pm »
Oooooh, that would be great, thanks! In fact, there is lua for casio calcs so it should be an easy port. ;)



Quote from: my dad
"welcome to the world of computers, where everything seems to be based on random number generators"



The Game V. 2.0

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Balance game
« Reply #9 on: November 14, 2011, 07:34:58 pm »
serious? didn't know that.. ok, that'll be great :)

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: Balance game
« Reply #10 on: November 15, 2011, 01:01:00 pm »
Can't wait to see what this will become :)

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Balance game
« Reply #11 on: November 15, 2011, 01:01:39 pm »
I would love to learn Lua but I rarely programs on computer D:
Sig wipe!

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Balance game
« Reply #12 on: November 15, 2011, 01:02:01 pm »
me too, i don't even know if it will be fun.. but we'll see :) it's not that big, so i think it might be finished next week or so

@TBO_Yeong, try it, you can do a lot of stuff with lua, you really have to try it out, because otherwise you'll have to learn asm with ndless 3.0 to get real nice programs on the nspire, cause you don't have something like axe..
« Last Edit: November 15, 2011, 01:04:32 pm by Nick »

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Balance game
« Reply #13 on: November 15, 2011, 01:16:57 pm »
does LuaCS works well? because last time I tried it, it froze D:
Sig wipe!

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Balance game
« Reply #14 on: November 15, 2011, 01:19:57 pm »
normally it functions well, maybe you should post the code so we could see it :)

and for balance, is it possible to make a table value out of a string e.g.
Code: [Select]
ball1 = {0,0,0}
ballnr = 1

tostring("ball"..ballnr)[1] = 5

this doesn't work, but maybe something like that (but i don't know what) works?