-->
Bloxorz
-->
-->
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
-->
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
Bloxorz
« previous
next »
Print
Pages: [
1
]
2
3
Go Down
Author
Topic: Bloxorz (Read 20245 times)
0 Members and 1 Guest are viewing this topic.
Nick
LV9
Veteran (Next: 1337)
Posts: 1166
Rating: +161/-3
You just got omnom'd
Bloxorz
«
on:
November 19, 2011, 12:58:25 pm »
yeah, i'm quite busy for the moment, on the coding field i mean..
i made a lua game called Bloxorz, a port from the bloxorz game on spele.nl, but there are many more variations on this game, but i haven't seen one on the nspire yet
so, what does it do, you have to lead a block to the red tile within the field of tiles, you can move anywhere you want, but you block has to stand completely on the tiles. Every time you move, your block changes his position. When you are standing and you move, you will be lying down on the next tiles, understood? well, that last thing is not implemented yet xp
for those who don't understand anything of my explanation, here's a screenshot (sorry for the text in the middle of the screen, it was the only way i know until now..)
Logged
+1/-0 karm for this message
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Bloxorz
«
Reply #1 on:
November 19, 2011, 01:51:42 pm »
Seems interesting. So when the block is lying on the next tiles, you can't move there if there's no more tiles ahead, right?
Logged
mrmprog
LV7
Elite (Next: 700)
Posts: 559
Rating: +35/-1
Re: Bloxorz
«
Reply #2 on:
November 19, 2011, 01:59:20 pm »
Nice! this game is one of my favorites, keep it up. Will there be buttons and stuff like in the real thing?
Logged
http://www.positech.co.uk/gratuitousspacebattles/
This game is epic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Bloxorz
«
Reply #3 on:
November 19, 2011, 02:06:55 pm »
Btw I think this is in the wrong sub-forum. It should be in Other calc projects/ideas, not Lua.
Logged
Jim Bauwens
Lua! Nspire! Linux!
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +206/-7
Linux!
Re: Bloxorz
«
Reply #4 on:
November 19, 2011, 02:07:49 pm »
Looks nice, good luck* coding
*have fun
Logged
TI-Nspire projects of me:
nCreator
|
PCspire
|
Klondike Lua
|
LogoMagic
|
EEPro for the TI-Nspire
|
Pegs
|
General math definitions
|
Mini vMac
|
CHIP-8 emulator
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Bloxorz
«
Reply #5 on:
November 19, 2011, 02:41:20 pm »
I thought the block has to flip in those games
Logged
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Bloxorz
«
Reply #6 on:
November 19, 2011, 02:46:57 pm »
yeah the way I've always seen the game, It has the block turn on its side when you go a direction. like this
http://www.coolmath-games.com/0-bloxorz/index.html
But I assume this is what your doing.
And it looks really good so far!
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Bloxorz
«
Reply #7 on:
November 19, 2011, 02:51:03 pm »
It would be really easy if they didn't flip
Logged
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Bloxorz
«
Reply #8 on:
November 19, 2011, 02:55:42 pm »
Takes away from the challenge.
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
Nick
LV9
Veteran (Next: 1337)
Posts: 1166
Rating: +161/-3
You just got omnom'd
Re: Bloxorz
«
Reply #9 on:
November 19, 2011, 04:11:33 pm »
yeah, it has to flip, but i'm busy doing that right now, that game would be stupid if it didn't xp
uh, and if it's in the wrong forum, who can move it?
Logged
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Bloxorz
«
Reply #10 on:
November 19, 2011, 04:19:13 pm »
I'm pretty sure it's in the right forum.
Logged
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Bloxorz
«
Reply #11 on:
November 19, 2011, 04:20:08 pm »
its the right forum
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: Bloxorz
«
Reply #12 on:
November 19, 2011, 04:25:51 pm »
it's in the right forum (other calc-related projects and ideas) now because i moved it there.
Logged
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Bloxorz
«
Reply #13 on:
November 19, 2011, 04:28:24 pm »
Oh ok then
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
Adriweb
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1708
Rating: +229/-17
Re: Bloxorz
«
Reply #14 on:
November 19, 2011, 04:55:01 pm »
Awesome, it really looks good !!
Logged
My calculator programs
TI-Planet.org
co-admin.
TI-Nspire Lua programming
:
Tutorials
|
API Documentation
Print
Pages: [
1
]
2
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
Bloxorz
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
Max characters: 20000; characters remaining:
...<' + '/span><' + '/span>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 20245 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 196, iCurBoardChildLevel: 1, sCurBoardName: "TI-Nspire", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 196, iTopicId: 14098, sSessionId: "54d7d83a0fc9a2512f8baf0790b0a587", sSessionVar: "fd686d8", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } function tick2() { if (typeof(document.forms.quickModForm) != "undefined") { calcCharLeft2(); setTimeout("tick2()", 1000); } else setTimeout("tick2()", 800); } function message_onkeyup() { if (typeof(document.forms.quickModForm) != "undefined" && typeof(document.forms.quickModForm.message) != "undefined") { document.forms.quickModForm.message.onkeyup = function onkeyup(event) { storeCaret(this); calcCharLeft2(); }; } else setTimeout("message_onkeyup()", 800); } message_onkeyup(); function calcCharLeft2() { var maxLength = 20000; var oldEditor = "", currentEditor = document.forms.quickModForm.message.value; if (!document.getElementById("editorLeft2")) return; if (oldEditor != currentEditor) { oldEditor = currentEditor; if (currentEditor.replace(/\r/, "").length > maxLength) document.forms.quickModForm.message.value = currentEditor.replace(/\r/, "").substring(0, maxLength); currentEditor = document.forms.quickModForm.message.value.replace(/\r/, ""); } setInnerHTML(document.getElementById("editorLeft2"), maxLength - currentEditor.length); } // ]]>-->