Author Topic: Bomberman  (Read 18361 times)

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Offline Nick

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Bomberman
« on: November 30, 2011, 12:17:28 pm »
Hello

i wanted to start something new, and my idea was a bomberman game for the Nspire, or is there already one?

i made a fast drawing of what it might look like, it's totally doable, so it's not a kind of visionary effect that would never be able succeed :)
« Last Edit: November 30, 2011, 12:17:37 pm by Nick »

Offline Yeong

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Re: Bomberman
« Reply #1 on: November 30, 2011, 12:18:09 pm »
XD
You're always making/starting wonderous lua project XD
That looks nice already!
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Offline Hayleia

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Re: Bomberman
« Reply #2 on: November 30, 2011, 12:21:55 pm »
O.O
Same as TBridgedO_Yeong said :P

I hope you do it, that would be awesome !

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edit: :ninja:
« Last Edit: November 30, 2011, 12:24:23 pm by Hayleia »
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Offline Nick

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Re: Bomberman
« Reply #3 on: November 30, 2011, 12:21:57 pm »
thanks :) i love lua, since it's on the pc, and it is still understanable (not like asm)

and you nearly ninja'd me on my own new topic xp it was like 41 seconds :w00t:

and nice about the respect points, didn't notice that :)
aaaaah, noooooo  :ninja: :)
« Last Edit: November 30, 2011, 12:23:00 pm by Nick »

Offline Jim Bauwens

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Re: Bomberman
« Reply #4 on: November 30, 2011, 02:41:31 pm »
I already have some code done for Bomberman.
The map engine and player moving works (smooth scrolling). But it is quite some work if you want to get everything working with ai and all.
You may try to make it as I'm not actively busy on it :)

Offline Nick

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Re: Bomberman
« Reply #5 on: November 30, 2011, 03:34:12 pm »
do you have collision detection yet? i have it, but the man steps block per block, and not per pixel, for ease of collisiondetection and speed, mostly because of the last one, because pixel per pixel is sooooooo slow xs

I you don't mind, i would use it as my entry for the cemetech contest #8, hopefully they accept nspire games, as they said the judges don't have nspires, but i'll try it...

so please don't post your code (or something else) jimbauwens, as i want to do this completely in order to the rules :) and i don't know if they would accept it if they might think i used your code xp
« Last Edit: November 30, 2011, 04:29:58 pm by Nick »

Offline Jim Bauwens

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Re: Bomberman
« Reply #6 on: November 30, 2011, 05:35:01 pm »
Yeah, I got collision detection :)

Good luck with the contest, and who knows I might even be your judge ;)

Offline Nick

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Re: Bomberman
« Reply #7 on: November 30, 2011, 05:43:25 pm »
are you one of the judges? brr, i'm already getting scared

Offline epic7

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Re: Bomberman
« Reply #8 on: November 30, 2011, 07:34:35 pm »
I think I remember you mentioning this in irc.

Also, I really thought you made call of duty :P
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Offline Nick

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Re: Bomberman
« Reply #9 on: November 30, 2011, 07:38:50 pm »
me or jim?
well, if i would have made that, it would be sooo awesome :) nice try xp

Offline Yeong

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Re: Bomberman
« Reply #10 on: November 30, 2011, 07:39:38 pm »
me or jim?
well, if i would have made that, it would be sooo awesome :) nice try xp
Yeah!
It'll have everything!....except.....speed.....D:
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Offline epic7

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Re: Bomberman
« Reply #11 on: November 30, 2011, 07:40:40 pm »
Lua slow?

Offline Nick

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Re: Bomberman
« Reply #12 on: November 30, 2011, 07:41:14 pm »
for call of duty it is slow yes xp

--edit--
and for other programs as well, you just have to make it look fast by making things move another way (e.g.not by pixel)
« Last Edit: November 30, 2011, 07:42:02 pm by Nick »

Offline epic7

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Re: Bomberman
« Reply #13 on: November 30, 2011, 08:44:56 pm »
Is there a speed gain for using less color?

Offline Deep Toaster

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Re: Bomberman
« Reply #14 on: November 30, 2011, 08:48:22 pm »
Wow, you click to make the character move? That's amazing :D