Author Topic: Bomberman  (Read 18413 times)

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Offline Nick

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Re: Bomberman
« Reply #15 on: December 01, 2011, 02:51:59 am »
that was just to activate the emulator, not to move him :(

Offline Chockosta

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Re: Bomberman
« Reply #16 on: December 01, 2011, 01:53:13 pm »
for call of duty it is slow yes xp

--edit--
and for other programs as well, you just have to make it look fast by making things move another way (e.g.not by pixel)

I don't think that Lua is slow. It is actually quite fast, but the key input really sucks...

Anyway, wow, another great game !
Do you get paid for making them ? :P

Offline Hayleia

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Re: Bomberman
« Reply #17 on: December 01, 2011, 01:54:51 pm »
Do you get paid for making them ? :P
Don't give him bad ideas :P
Moreover, His games are so good that I am I'd pay for them.
But shhhhhh...
« Last Edit: December 01, 2011, 01:55:04 pm by Hayleia »
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Offline Nick

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Re: Bomberman
« Reply #18 on: December 01, 2011, 01:59:09 pm »
hehe, thanks :) donations can be sent to .. xp no, i just love it :)
and imo my games aren't that good, they miss that little bit of an extra, but i don't really know how to put it into games, you understand? but, anyway, thanks xp

Offline Jim Bauwens

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Re: Bomberman
« Reply #19 on: December 02, 2011, 05:41:57 am »
Here is a screenshot of what I was trying:
Ask you can see there were still some problems with the collision detection.
Well, I don't think I'm going to continue it, so good luck with yours :)

Offline Nick

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Re: Bomberman
« Reply #20 on: December 02, 2011, 06:42:41 am »
that's why i make it move per block, that makes the collosiondetection very simple, just look at the table value next to it, and you know if it can move or not.
but it looks really nice, especially the floor :) it gives some dimension to the game, and i like that kind of 3D effect :) we could work on it together...

Offline aeTIos

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Re: Bomberman
« Reply #21 on: December 02, 2011, 06:44:36 am »
Looks great jim!
I'm not a nerd but I pretend:

Offline Jim Bauwens

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Re: Bomberman
« Reply #22 on: December 02, 2011, 08:52:08 am »
Well, I'm not really planning on continuing it. Also, that was a couple of month ago and I think I would be able to do the collision detection right now.
Anyway, got other projects to finish (EEPro, Blockbreaker).

Offline aeTIos

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Re: Bomberman
« Reply #23 on: December 02, 2011, 09:40:55 am »
Blockbreaker lua? Sounds cool.
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Offline Nick

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Re: Bomberman
« Reply #24 on: December 11, 2011, 05:42:43 am »
So here is a new screenshot of the new development of bomberman, 3D, explosions work, no moving yet, but that will come !

if someone has better sprites than in the first screenie, please tell me where to find them, i was thinking of a minecraft character, because they're simple, but famous :)

« Last Edit: December 11, 2011, 05:46:36 am by Nick »

Offline Levak

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Re: Bomberman
« Reply #25 on: December 11, 2011, 06:59:36 am »
how the hell ...
I do not get mad at people, I just want them to learn the way I learnt.
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Offline Stefan Bauwens

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Re: Bomberman
« Reply #26 on: December 11, 2011, 07:22:25 am »
Here is a screenshot of what I was trying:
Ask you can see there were still some problems with the collision detection.
Well, I don't think I'm going to continue it, so good luck with yours :)
You forgot to say that the sprites were of Bomberdude 68k.

So here is a new screenshot of the new development of bomberman, 3D, explosions work, no moving yet, but that will come !

if someone has better sprites than in the first screenie, please tell me where to find them, i was thinking of a minecraft character, because they're simple, but famous :)


Looks nice. Minecraft player sounds fine to me. :)


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Offline Adriweb

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Re: Bomberman
« Reply #27 on: December 11, 2011, 08:03:01 am »
Nick, this is awesome.

And As I see all your projects you're doing, I really want you to share with us your Time Turner (that Hermione uses to attend multiple classes at the same time)... because I have no idea otherwise how you manage to have time to do all these O_O
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Offline Jim Bauwens

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Re: Bomberman
« Reply #28 on: December 11, 2011, 10:44:46 am »
That just looks incredible :)

Edit: you should post it in your thread on Cemetech, just because I want to see how Kerm will respond to the coolness of this. (For him, Lua isn't such a capable language)
« Last Edit: December 11, 2011, 10:53:48 am by jimbauwens »

Offline Nick

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Re: Bomberman
« Reply #29 on: December 11, 2011, 10:55:37 am »
well, adriweb, i would love to share it, but i forgot to take it back to today, since i went to yesterday this morning, and i forgot it there xs