Author Topic: Calling all Linux Kernel developers!  (Read 392305 times)

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Offline Juju

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Re: Calling all Linux Kernel developers!
« Reply #300 on: November 19, 2012, 12:44:47 pm »
links -g, yup, that would work. Right now I'm browsing using elinks without graphics, it's a pretty nice text-mode browser.

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Offline Vogtinator

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Re: Calling all Linux Kernel developers!
« Reply #301 on: November 19, 2012, 01:30:30 pm »
By
Quote
Quote
Well, browsing the Internet to be able to visit Omnimaga anywhere of course
It's already possible if you have an UMTS-Stick and 5V battery for the hub, so, we're finished, bye  ;D
I meant your target for this project is already reached.. Sorry if you misunderstood

I can't get snes9x to run.. It starts, loads the file without any problems/warnings and shows a black screen..
Should I just wait or does it just simply not run?
« Last Edit: November 19, 2012, 01:32:16 pm by Vogtinator »

Offline DJ Omnimaga

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Re: Calling all Linux Kernel developers!
« Reply #302 on: November 19, 2012, 01:40:08 pm »
Did you try multiple ROMs? Some ROMs might not work in it.

Offline Eiyeron

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Re: Calling all Linux Kernel developers!
« Reply #303 on: November 19, 2012, 01:42:42 pm »
SnesX?... My childhood is almost in Snesx... Θ.Θ
Please make him work, for the love of Yoshi Island, Earthbound, FZero, etc...

Offline DJ Omnimaga

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Re: Calling all Linux Kernel developers!
« Reply #304 on: November 19, 2012, 01:46:03 pm »
I wonder what will be the speed of Snes9x... I think I read somewhere that you need about 10-30 times the console's processor speed in order to emulate it properly, add to that the extra chips that certain SNES games use (I think Starfox Super FX chip was 20-30 MHz)
But links has support for graphics! X11 or directfb, both works (see my video)

Maybe he just wants to watch Youtube videos on his calculator. :P
« Last Edit: November 19, 2012, 01:47:53 pm by DJ_O »

Offline Vogtinator

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Re: Calling all Linux Kernel developers!
« Reply #305 on: November 19, 2012, 01:48:07 pm »
Quote
Did you try multiple ROMs? Some ROMs might not work in it.
Super Mario World (it's not even illegal, I own it  ;) ) works on my desktop..
I'll give it another try and wait longer

Quote
I think I read somewhere that you need about 10-30 times the console's processor speed in order to emulate it properly, add to that the extra chips that certain SNES games use (I think Starfox Super FX chip was 20-30 MHz)
No prob at all, at least for games without superFX 240 MHz should be enough..
« Last Edit: November 19, 2012, 01:51:09 pm by Vogtinator »

Offline Jim Bauwens

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Re: Calling all Linux Kernel developers!
« Reply #306 on: November 19, 2012, 01:48:12 pm »
I wonder what will be the speed of Snes9x... I think I read somewhere that you need about 10-30 times the console's processor speed in order to emulate it properly, add to that the extra chips that certain SNES games use (I think Starfox Super FX chip was 20-30 MHz)
But links has support for graphics! X11 or directfb, both works (see my video)


Maybe he just wants to watch Youtube videos on his calculator. :P


He can forget about that right now :P
« Last Edit: November 19, 2012, 01:48:30 pm by Jim Bauwens »

Offline Vogtinator

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Re: Calling all Linux Kernel developers!
« Reply #307 on: November 19, 2012, 02:03:05 pm »
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He can forget about that right now
Not if someone compiles webkit, qt and midori, midori supports Youtube HTML5.
But I think it'll be even slower than a slide show..

Offline Jim Bauwens

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Re: Calling all Linux Kernel developers!
« Reply #308 on: November 19, 2012, 02:05:33 pm »
Quote
He can forget about that right now
Not if someone compiles webkit, qt and midori, midori supports Youtube HTML5.
But I think it'll be even slower than a slide show..
My point exactly ;)

Offline Vogtinator

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Re: Calling all Linux Kernel developers!
« Reply #309 on: November 19, 2012, 02:13:29 pm »
Hm, I don't think snes9x will work, 5 min should be enough for the nintendo-logo.

Offline Keoni29

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Re: Calling all Linux Kernel developers!
« Reply #310 on: November 19, 2012, 02:29:25 pm »
Wow nice. I heard some students talking about this! They aren't even into calculators!
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Offline Hayleia

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Re: Calling all Linux Kernel developers!
« Reply #311 on: November 19, 2012, 02:30:15 pm »
But links has support for graphics! X11 or directfb, both works (see my video)
Maybe he just wants to watch Youtube videos on his calculator. :P
Lol, that would be great but I don't hope that much :P
The thing I'd like is the support for images, including gifs, so I can browse Omnimaga and see people's projects :)
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Re: Calling all Linux Kernel developers!
« Reply #312 on: November 19, 2012, 03:16:36 pm »
Wow nice. I heard some students talking about this! They aren't even into calculators!
Really? What did you say?
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Let me show you my calc...
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Offline ExtendeD

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Re: Calling all Linux Kernel developers!
« Reply #313 on: November 19, 2012, 04:12:02 pm »
Wow nice. I heard some students talking about this! They aren't even into calculators!

My blog post about it was echoed by Slashdot and is in the top Linux topics on Reddit, and this may have helped.
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Offline DJ Omnimaga

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Re: Calling all Linux Kernel developers!
« Reply #314 on: November 19, 2012, 04:22:32 pm »
Yeah I saw your blog was posted there too. As for your school Keoni29 I am glad to read that a bunch of people are into Linux there. In my schools, I never heard anyone using something else than Windows or Mac.