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Omnimaga
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Calculator Community
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Other Calc-Related Projects and Ideas
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TI-Nspire
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Game selection help
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Topic: Game selection help (Read 26181 times)
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Sorunome
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Derpy Hooves
Re: Game selection help
«
Reply #30 on:
December 29, 2012, 01:00:34 pm »
Yeah, it is awesome, and addicting
BTW, there is also the worlds hardest game 2 out there
* Sorunome runs
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Nick
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Re: Game selection help
«
Reply #31 on:
December 29, 2012, 01:02:27 pm »
yeah, i saw the banner at the top of the page
i looked for the 84+ version, but couldn't find anything on ticalc, maybe somewhere else?
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Sorunome
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Derpy Hooves
Re: Game selection help
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Reply #32 on:
December 29, 2012, 01:04:16 pm »
Found it, it was on omni, lol
http://ourl.ca/7535
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Re: Game selection help
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Reply #33 on:
December 29, 2012, 01:08:51 pm »
Oh man this is sooo awesome, I'm quite sure that'll be it, thanks for that tip sorunome
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Sorunome
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Derpy Hooves
Re: Game selection help
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Reply #34 on:
December 29, 2012, 01:10:11 pm »
Haha, no prob, WHG is epic, so
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Re: Game selection help
«
Reply #35 on:
December 29, 2012, 01:11:52 pm »
well, this pic is kinda demotivating, hence the number of deaths..
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Sorunome
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Derpy Hooves
Re: Game selection help
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Reply #36 on:
December 29, 2012, 01:14:59 pm »
Lol, maybe you should add that you can start by some level once you managed to get so far once.
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Re: Game selection help
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Reply #37 on:
December 29, 2012, 01:26:11 pm »
yeah, sure, otherwise it wouldn't be fun anymore. I only realised something. The nspire has no quality key-repeat. So whenyou press the arrow key it takes about a second before it gets recognized as a continuous pressing, and even once it started, it only calls on.arrowKey() 5 times per seconds (+-), so i would have to find a way to handle this.. and other keys don't have keyrepeat at all (except for [tab] i think)
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Sorunome
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Derpy Hooves
Re: Game selection help
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Reply #38 on:
December 29, 2012, 01:27:31 pm »
maybe you can detect if the key is been pressed down (state change from up to down), set a boolean to true, and then when it is going up and set the same boolean to false.
That's how i did it with some stuff
«
Last Edit: December 29, 2012, 01:27:49 pm by Sorunome
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Nick
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Re: Game selection help
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Reply #39 on:
December 29, 2012, 01:28:21 pm »
nope, i could toggle the boolean each time you press though, but that's kinda unhandy, isn't it?
edit: you can't detect a keyUp in lua
«
Last Edit: December 29, 2012, 01:28:45 pm by Nick
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epic7
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Re: Game selection help
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Reply #40 on:
December 29, 2012, 06:36:32 pm »
What about not keyDown? :p
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Sorunome
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Derpy Hooves
Re: Game selection help
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Reply #41 on:
December 30, 2012, 02:52:27 am »
But if you can't detect keyup there isn't any sence in dat
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Re: Game selection help
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Reply #42 on:
December 30, 2012, 03:02:18 am »
Jim gave me an excellent idea: work with a counter. When you press a key, a counter specified for that key increases its value, while a timer decreases its value. That way, each time the arrowKey gets called I increase the counter so that it keeps on going while the press is not recognised.
This will take quite a lot of experimenting I guess, but it looks like that is the solution to our problem.
I tried to play it again, but seriously...
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Sorunome
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Derpy Hooves
Re: Game selection help
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Reply #43 on:
December 30, 2012, 03:04:03 am »
Nice idea for the keys!
And i think you also first thought the impossible game was to hard, but it is IMO one of the most awesome calc games
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Re: Re: Game selection help
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Reply #44 on:
December 30, 2012, 05:48:33 am »
It sure will be awesome if I can get it as good as the original one, I haven't tested anything yet, so i'm not entirely sure i'll be able to get a good framerate when e.g. All thoe turning objects are displayed, but i'll keep you up to date as soon as I reach a reasonable state. For now i'll first finish uno
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Game selection help