Author Topic: GBA emulator?  (Read 28346 times)

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Offline TIfanx1999

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Re: GBA emulator?
« Reply #60 on: July 29, 2012, 12:19:21 pm »
From the previous page:
It looks pretty good! I am curious how well it would run on my touchpad nspire though. It has a minimal amount of RAM and that grayscale screen. I think i would rather have it on my CX. :P
Well, as I mentioned in another topic, only the CX is supported anyway (mainly because of the larger RAM). It's also nice to be able to overclock higher.

Offline calc84maniac

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Re: GBA emulator?
« Reply #61 on: July 29, 2012, 02:03:47 pm »
He's wondering what takes so much RAM. For one thing, the emulator code is pretty large, and it needs a bit of space for the dynamic recompiler. In addition, the entire GBA ROM needs to be loaded into RAM, which is the main issue.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline atiatinini

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Re: GBA emulator?
« Reply #62 on: July 31, 2012, 07:30:48 pm »
So, any ETA on the release? :D

Offline Hayleia

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Re: GBA emulator?
« Reply #63 on: August 01, 2012, 02:21:01 am »
So, any ETA on the release? :D
Usually, asking for the release is not a good idea because calc84 is working hard to solve bugs and if he release it now, you would complain afterwards. Also, people begging for the release are often annoying to the coders. Everyone here is waiting for the release and calc84 knows it, no need to put more pression on him ;)
(But yeah, I have to go to a stupid wedding on Saturday, that would be great if the emu was out :P)
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Offline Camdenmil

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Re: GBA emulator?
« Reply #64 on: August 01, 2012, 08:47:29 pm »
He's wondering what takes so much RAM. For one thing, the emulator code is pretty large, and it needs a bit of space for the dynamic recompiler. In addition, the entire GBA ROM needs to be loaded into RAM, which is the main issue.
Oh, I forgot about the ROM needing to be in ram. And wow, a dynamic recompiler. What kind of speed do you get with overclocking?
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Offline calc84maniac

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Re: GBA emulator?
« Reply #65 on: August 01, 2012, 10:19:06 pm »
The speed depends on the game. When overclocking, most games that I've tried run around full speed with a bit of frameskip, though some games aren't fullspeed even with frameskip.
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Offline DJ Omnimaga

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Re: GBA emulator?
« Reply #66 on: August 02, 2012, 12:58:41 am »
So, any ETA on the release? :D
Usually, asking for the release is not a good idea because calc84 is working hard to solve bugs and if he release it now, you would complain afterwards. Also, people begging for the release are often annoying to the coders. Everyone here is waiting for the release and calc84 knows it, no need to put more pression on him ;)
(But yeah, I have to go to a stupid wedding on Saturday, that would be great if the emu was out :P)
Also if he works too much on this, Runer112 will complain about lack of TI-Boy SE updates and annoyingcalc will become less patient for Project M updates. ;D

As for speed, are there games that becomes so slow that they are unplayable? One worry I had was 007 Nightfire, for example, which seems to have even more advanced graphics than Doom.

Also, will every GBA ROMs fit on a TI-Nspire CX? I don't remember the max size a game can be.

Offline annoyingcalc

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Re: GBA emulator?
« Reply #67 on: August 02, 2012, 01:12:00 am »

annoyingcalc will become less patient for Project M updates. ;D


Also, will every GBA ROMs fit on a TI-Nspire CX? I don't remember the max size a game can be.

Hey, I havent been there in more than a year.
and the max is 32mb and you can zip roms to half their size
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Offline DJ Omnimaga

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Re: GBA emulator?
« Reply #68 on: August 02, 2012, 01:25:51 am »
I was just kidding annoyingcalc. :P Also thanks for the info. :)

Is Zipping supported on Calc84maniac's emu?

Offline Reo

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Re: GBA emulator?
« Reply #69 on: August 02, 2012, 07:18:43 am »
Is Zipping supported on Calc84maniac's emu?
Yeah. I've actually found that some games that crash on start-up unzipped work fine while zipped.

Offline Eiyeron

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Re: GBA emulator?
« Reply #70 on: August 02, 2012, 07:30:08 am »
Don't lose the sources ! ^^

Offline calc84maniac

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Re: GBA emulator?
« Reply #71 on: August 02, 2012, 09:55:16 am »
Is Zipping supported on Calc84maniac's emu?
Yeah. I've actually found that some games that crash on start-up unzipped work fine while zipped.
You have a copy of the emulator? O_o Also, crashes for non-zipped ROMs sounds like an issue.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Reo

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Re: GBA emulator?
« Reply #72 on: August 02, 2012, 09:58:35 am »
Is Zipping supported on Calc84maniac's emu?
Yeah. I've actually found that some games that crash on start-up unzipped work fine while zipped.
You have a copy of the emulator? O_o Also, crashes for non-zipped ROMs sounds like an issue.
This bug happened on the GP2X Wiz version. I can't remember what didn't work, but I think it was Pokemon Emerald. I'm sure others have gotten it to work unzipped, so maybe it's just an issue with my dump.
« Last Edit: August 02, 2012, 10:13:59 am by Reo »