Author Topic: gpSP-Nspire (GBA Emulator)  (Read 198331 times)

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Offline calc84maniac

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Re: gpSP-Nspire (GBA Emulator)
« Reply #150 on: August 29, 2012, 11:30:58 pm »
Isn't the md5sum of the BIOS shown when launching gpSP with no BIOS? I think it will also warn if it looks like you got the prototype BIOS by accident.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline edgarasf123

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Re: gpSP-Nspire (GBA Emulator)
« Reply #151 on: August 30, 2012, 12:01:45 am »
Isn't the md5sum of the BIOS shown when launching gpSP with no BIOS? I think it will also warn if it looks like you got the prototype BIOS by accident.
thanks for the fast response. Yes that what I was looking for. I haven't launched the gpSP before so I didn't knew that it was already providing the checksum. Found the bios immediately :)
GBA BIOS md5sum: a860e8c0b6d573d191e4ec7db1b1e4f6
(just in case if someone else is going to look for it)

Offline aeTIos

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Re: gpSP-Nspire (GBA Emulator)
« Reply #152 on: August 30, 2012, 12:26:00 am »
hmm I tried this out quite a bit and it's awesome. Just in case anyone is looking for a nice keyboard layout, I have this:
esc/home: shoulder buttons
doc/menu: A/B
ctrl: select
shift: start
comma: menu
return: save and quit

This is a pretty convenient layout for playing most games.

I got a request for calc84, could you add brightness controls like in gbc4cx?
I'm not a nerd but I pretend:

Offline Hayleia

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Re: gpSP-Nspire (GBA Emulator)
« Reply #153 on: August 30, 2012, 02:31:07 am »
I got a request for calc84, could you add brightness controls like in gbc4cx?

He already answered there ;)

Late feature request: ability to change screen brightness in-game?
I don't think that's really necessary since you can always quicksave if you need to change the brightness. I don't want the list of remappable keys to get too long, anyway.

But I agree that it would be a nice addition. Quicksaving works for little games but The Urbz takes 3 minutes to decompress so I am not going to quicksave and come back if it is only for the brightness :(
Moreover, gbc4cx had the ability to have a lower brightness than the lowest brightness the OS allows so this option would definetely be useful :)
« Last Edit: August 30, 2012, 02:31:32 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Torio

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Re: gpSP-Nspire (GBA Emulator)
« Reply #154 on: August 30, 2012, 05:37:07 am »
Thank you very much for your work, this emulator is probably one of the best programs you could find for Ti-nSpire !
I was wondering if it is possible to save different keyboard layouts for each game, because if you change game you always have to change the settings. That would make the emulator perfect, but it is already very good.  :D
Sorry about my mistakes, I'm French.

Projects :  Pokemon TI-89 | Ti-Tank

Offline willrandship

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Re: gpSP-Nspire (GBA Emulator)
« Reply #155 on: August 30, 2012, 02:45:53 pm »
It's pretty easy to find checksums of GBA Bios files online.

Here's an MD5: a860e8c0b6d573d191e4ec7db1b1e4f6

I think that should be correct.

Edit: Page turn fail.
« Last Edit: August 30, 2012, 02:46:15 pm by willrandship »

Offline xacto

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Re: gpSP-Nspire (GBA Emulator)
« Reply #156 on: August 31, 2012, 12:38:45 am »
Is the emulator capable of working with a debugger?

Offline Hayleia

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Re: gpSP-Nspire (GBA Emulator)
« Reply #157 on: August 31, 2012, 02:23:50 am »
Late feature request: ability to change screen brightness in-game?
I don't think that's really necessary since you can always quicksave if you need to change the brightness. I don't want the list of remappable keys to get too long, anyway.
I got an idea: you could do it as an option in the menu, not an ingame option with remappable keys.
I mean that in the Graphical Options for example we would have "Brightness: 1-100". This way there is no waste of remappable keys :D
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline xacto

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Re: gpSP-Nspire (GBA Emulator)
« Reply #158 on: August 31, 2012, 02:25:51 am »
That would definitely be awesome.

Offline calc84maniac

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Re: gpSP-Nspire (GBA Emulator)
« Reply #159 on: August 31, 2012, 08:10:44 am »
It would be really useful if Ndless could expose the OS's contrast variable somehow, so I would be able to grab the initial contrast accurately (and either set that variable to a new value before exit or use it to restore the contrast)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline ExtendeD

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Re: Re: gpSP-Nspire (GBA Emulator)
« Reply #160 on: August 31, 2012, 09:18:44 am »
Sure, I can add this. Any hint on the OS variable address is welcome.
Ndless.me with the finest TI-Nspire programs

Offline Gomeriffic

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Re: gpSP-Nspire (GBA Emulator)
« Reply #161 on: August 31, 2012, 08:55:36 pm »
New to the forums, just recently got a new TI-Nspire CX (no CAS ):) but am very interested in some of these projects. Already have gbc4nspire and gbSP 4nspire installed, as well as nover. I just have a suggestion for this: please enable 128k saving or make it an option. I absolutely love a lot of pokemon mods, but the larger ones need 128k saves. The rom starts but only shows a white screen (which is what happens in VBA when the saves are set to 64k instead of 128k). I have been running gbSP for about 24 hours, only pokemon games and absolutely no problems. Thank you! Any updates catering to the save issue would be greatly loved!

Gomeriffic

Offline calc84maniac

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Re: gpSP-Nspire (GBA Emulator)
« Reply #162 on: August 31, 2012, 11:36:30 pm »
New to the forums, just recently got a new TI-Nspire CX (no CAS ):) but am very interested in some of these projects. Already have gbc4nspire and gbSP 4nspire installed, as well as nover. I just have a suggestion for this: please enable 128k saving or make it an option. I absolutely love a lot of pokemon mods, but the larger ones need 128k saves. The rom starts but only shows a white screen (which is what happens in VBA when the saves are set to 64k instead of 128k). I have been running gbSP for about 24 hours, only pokemon games and absolutely no problems. Thank you! Any updates catering to the save issue would be greatly loved!

Gomeriffic
Did you send the game_config.txt.tns file? That contains scripts to set 128K saves for Pokemon games (as well as some other games). However, it is possible that I screwed something up and it's not reading that file properly.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Gomeriffic

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Re: gpSP-Nspire (GBA Emulator)
« Reply #163 on: September 01, 2012, 01:03:14 am »
New to the forums, just recently got a new TI-Nspire CX (no CAS ):) but am very interested in some of these projects. Already have gbc4nspire and gbSP 4nspire installed, as well as nover. I just have a suggestion for this: please enable 128k saving or make it an option. I absolutely love a lot of pokemon mods, but the larger ones need 128k saves. The rom starts but only shows a white screen (which is what happens in VBA when the saves are set to 64k instead of 128k). I have been running gbSP for about 24 hours, only pokemon games and absolutely no problems. Thank you! Any updates catering to the save issue would be greatly loved!

Gomeriffic
Did you send the game_config.txt.tns file? That contains scripts to set 128K saves for Pokemon games (as well as some other games). However, it is possible that I screwed something up and it's not reading that file properly.
How do I make a custom entry? This pokemon game I'm trying to play is actually a modded rom. So I don't know how I would find any of the stats I need.

Offline calc84maniac

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Re: gpSP-Nspire (GBA Emulator)
« Reply #164 on: September 01, 2012, 01:14:36 am »
Open the ROM in gpSP and then go to the menu, and it should list the game name, game code, and vender code in that order under the ROM name. Make a note of those, then edit the game config as a text file, and follow the pattern (scroll down to the Pokemon games to see how to set 128K). If the game name, game code, and vender code already exist in the file (i.e. the hack didn't change them), then it may be a gpSP problem.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman