Author Topic: gpSP-Nspire (GBA Emulator)  (Read 196537 times)

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Offline Hayleia

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Re: gpSP-Nspire (GBA Emulator)
« Reply #90 on: August 07, 2012, 02:38:58 am »
   * Allow browsing the entire filesystem for ROMs.
That could already be done with the previous version by Notepad-editing gpsp_romdir and putting only a "\" in it :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Hayleia

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Re: gpSP-Nspire (GBA Emulator)
« Reply #91 on: August 07, 2012, 08:29:35 am »
Sorry for double posting but I found a bug with the new version, and it only happened once for now.
I used the savestate feature to save in the state 0 and then the miniclock from nClock appeared on top of the screen ???
I pressed "menu" to see if it would make it go and it did. And now saving and loading work perfectly.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline calc84maniac

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Re: gpSP-Nspire (GBA Emulator)
« Reply #92 on: August 07, 2012, 12:05:17 pm »
Hayleia, I'm not sure exactly how nClock works, so I can't really help there.

Also, official video:
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Darl181

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Re: gpSP-Nspire (GBA Emulator)
« Reply #93 on: August 07, 2012, 12:20:45 pm »
I'm getting some screen flashes, where it's off by a good number of pixels (like, a third of the screen) for one frame.  Using unblended scaling.
I'll see if I can get it to happen again, it was happening during menus...
Vy'o'us pleorsdti thl'e gjaemue

Offline calc84maniac

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Re: gpSP-Nspire (GBA Emulator)
« Reply #94 on: August 07, 2012, 12:21:51 pm »
I'm getting some screen flashes, where it's off by a good number of pixels (like, a third of the screen) for one frame.  Using unblended scaling.
I'll see if I can get it to happen again, it was happening during menus...
Yeah, that seems to happen for a single frame soon after starting a game. I haven't figured out what causes it.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline critor

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Re: gpSP-Nspire (GBA Emulator)
« Reply #95 on: August 07, 2012, 01:24:13 pm »
Congratulations calc84maniac for the ticalc.org release.
http://www.ticalc.org/archives/files/fileinfo/449/44971.html

In the readme, you mention "set LCD speed to 60Hz to improve overall timing".

What's was the default speed and how did you change it?
TI-Planet co-admin.

Offline DJ Omnimaga

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Re: gpSP-Nspire (GBA Emulator)
« Reply #96 on: August 07, 2012, 01:27:58 pm »
Nice video calc84maniac. The only issue is that we don't see the calc borders due to the screen brightness, so get prepared for "fake" Youtube comments. D:

Offline calc84maniac

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Re: gpSP-Nspire (GBA Emulator)
« Reply #97 on: August 07, 2012, 01:29:49 pm »
I did the same thing for gbc4nspire a while back. The normal speed is around 57-58Hz, so I changed the LCD timing registers to make it a little faster. I think I just changed the Horizontal Front Porch value to 26 (and I forget what the original value is, since I restore it by reading it beforehand rather than using a hardcoded value)

Edit: According to my code comments in gbc4nspire, it's normally 49.
« Last Edit: August 07, 2012, 01:31:41 pm by calc84maniac »
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline TIfanx1999

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Re: gpSP-Nspire (GBA Emulator)
« Reply #98 on: August 07, 2012, 01:38:09 pm »
Nice job Calc84maniac! It amazes me how well it appears to preform on hardware. :)

Offline willrandship

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Re: gpSP-Nspire (GBA Emulator)
« Reply #99 on: August 07, 2012, 03:56:24 pm »
Lol now I could play POWDER on my calc without bothering to port it. If only I had a CX.....

Offline DJ Omnimaga

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Re: gpSP-Nspire (GBA Emulator)
« Reply #100 on: August 07, 2012, 04:03:19 pm »
Will the 60 Hz limit cause issues with european/PAL games that are 50 Hz? Or is it different for handheld devices?

Lol now I could play POWDER on my calc without bothering to port it. If only I had a CX.....

There's a GBA port of powder? ???

Offline calc84maniac

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Re: gpSP-Nspire (GBA Emulator)
« Reply #101 on: August 07, 2012, 04:06:07 pm »
Will the 60 Hz limit cause issues with european/PAL games that are 50 Hz? Or is it different for handheld devices?
All GBAs worldwide are the exact same hardware (since they don't have to connect to a TV)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline willrandship

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Re: gpSP-Nspire (GBA Emulator)
« Reply #102 on: August 07, 2012, 04:06:46 pm »
not the dust game, the roguelike.

zincland.com/powder

@Calc84maniac another bonus because of that is that Handhelds are almost always region-free, so you can import european and japanese games for your US handheld with no issues.
« Last Edit: August 07, 2012, 04:08:45 pm by willrandship »

Offline DJ Omnimaga

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Re: gpSP-Nspire (GBA Emulator)
« Reply #103 on: August 07, 2012, 04:12:46 pm »
Thanks for the info Calc84. And I see Willrandship. :D

Offline willrandship

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Re: gpSP-Nspire (GBA Emulator)
« Reply #104 on: August 07, 2012, 04:20:31 pm »
POWDER is one of my favorite games. I first found it while looking for GBA homebrew for my flashcart, and I still regularly play the DS version.