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32-byte alignment seems like it would be pretty standard for ARM programs.
If the BFLT converter is based on that ELF loader, though, it might be missing some relocation cases.
I'm not sure how much lighter BFLT would make it, either (it does define the .bss section by size and not a bunch of zeroes, right?)
I downloaded the game powder from zincland, which seems to run well. The game did appear to have some issues with shading when traveling from room to room. I'm not sure if that is part of the game or not. Also, when I pressed the menu button to access the emulator settings, it wouldn't show. The other buttons seemed to work fine though.
I also had a question about regular GBA games. I was playing Golden Sun (6.85 mb zip file) this morning and I initiated a fight with a monster. When I chose the attack option, my Nspire rebooted. I was overclocking at 198 Base, 198 CPU, and 66 AHB. My max is (224,224,74). I was wondering if the likely reason for restarting is the calculator was already using more memory than normal and the game tried to use memory that was not available and so crashed?