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It would be really useful if Ndless could expose the OS's contrast variable somehow, so I would be able to grab the initial contrast accurately (and either set that variable to a new value before exit or use it to restore the contrast)
Quote from: calc84maniac on August 31, 2012, 08:10:44 amIt would be really useful if Ndless could expose the OS's contrast variable somehow, so I would be able to grab the initial contrast accurately (and either set that variable to a new value before exit or use it to restore the contrast)But isn't the 900F0020 contrast I/O port read & write?
#Pokemon Light Platinumgame_name = PKM LPgame_code = WESFvender_code = 29flash_rom_type = 128KB
Just to make sure, what is the size of the .sav file generated for the game?
* Eiyeron is just poking critorAnd by the way, Advance Wars runs more or less good with the grist version released. But I ever don't sens any changes with Overclocking...
If this emu runs anything like gbcnspire, it probably handles overclocking internally. Makes sense, since you can use the precise timings to avoid framerate limiters.