Author Topic: gpSP-Nspire (GBA Emulator)  (Read 197996 times)

0 Members and 1 Guest are viewing this topic.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: gpSP-Nspire (GBA Emulator)
« Reply #165 on: September 01, 2012, 02:36:52 am »
Ah, that makes perfect sense. Hacked roms changed the ROM title frequently, so that they could be separated from the originals when loaded onto a flash cart.

I always laugh a little when a hacked ROM in an emu complains of a bad checksum.

Offline ExtendeD

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 825
  • Rating: +167/-2
    • View Profile
Re: gpSP-Nspire (GBA Emulator)
« Reply #166 on: September 01, 2012, 03:26:17 am »
It would be really useful if Ndless could expose the OS's contrast variable somehow, so I would be able to grab the initial contrast accurately (and either set that variable to a new value before exit or use it to restore the contrast)

But isn't the 900F0020 contrast I/O port read & write?
Ndless.me with the finest TI-Nspire programs

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: gpSP-Nspire (GBA Emulator)
« Reply #167 on: September 01, 2012, 05:05:35 am »
It would be really useful if Ndless could expose the OS's contrast variable somehow, so I would be able to grab the initial contrast accurately (and either set that variable to a new value before exit or use it to restore the contrast)

But isn't the 900F0020 contrast I/O port read & write?
Hmm, I was under the impression that it was write-only (but this is also the CX we're talking about, so there could even be a difference there). I guess I would have to test it out.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Gomeriffic

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 7
  • Rating: +0/-0
    • View Profile
Re: gpSP-Nspire (GBA Emulator)
« Reply #168 on: September 01, 2012, 01:11:16 pm »
Code: [Select]
#Pokemon Light Platinum
game_name = PKM LP
game_code = WESF
vender_code = 29
flash_rom_type = 128KB
Added this entry to the txt file, replicated the Ruby rom (since that was the base for the modded rom), still white screen. What am I doing wrong? :/

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: gpSP-Nspire (GBA Emulator)
« Reply #169 on: September 01, 2012, 06:34:29 pm »
Just to make sure, what is the size of the .sav file generated for the game?
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Gomeriffic

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 7
  • Rating: +0/-0
    • View Profile
Re: gpSP-Nspire (GBA Emulator)
« Reply #170 on: September 01, 2012, 06:53:11 pm »
Just to make sure, what is the size of the .sav file generated for the game?
128k, just like the modder said it would be. Here is a link to the download page for the rom file so you can mess with it.
http://wesleyfg.weebly.com/download-eng-version.html

EDIT: Annoyingcalc noted that rom files aren't allowed in posts, so I posted the file to the .ips, but it's very easy to find the complete rom file on the same site not far from it.
« Last Edit: September 01, 2012, 06:57:34 pm by Gomeriffic »

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: gpSP-Nspire (GBA Emulator)
« Reply #171 on: September 01, 2012, 06:54:36 pm »
Linking to roms here is against the rules only do .ips files
This used to contain a signature.

Offline Gomeriffic

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 7
  • Rating: +0/-0
    • View Profile
Re: gpSP-Nspire (GBA Emulator)
« Reply #172 on: September 01, 2012, 07:32:41 pm »
Just fixed my original post so it links to the page with the ips file, but it's very easy to find the rom file on the same site. Thank you for your help calc84maniac

Offline Gomeriffic

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 7
  • Rating: +0/-0
    • View Profile
Re: gpSP-Nspire (GBA Emulator)
« Reply #173 on: September 03, 2012, 11:50:05 am »
Been watching this thread carefully. Any word on why the rom won't work?

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: gpSP-Nspire (GBA Emulator)
« Reply #174 on: September 03, 2012, 12:20:50 pm »
Probably some compatibility issue, since it's not a perfect emulator and doesn't even come that close. I really have no time or motivation to debug some hacked ROM (plus I didn't even write the gpSP emulation core in the first place)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: gpSP-Nspire (GBA Emulator)
« Reply #175 on: September 10, 2012, 03:32:00 pm »
* Eiyeron is just poking critor
And by the way, Advance Wars runs more or less good with the grist version released. But I ever don't sens any changes with Overclocking...
« Last Edit: September 10, 2012, 03:33:14 pm by Eiyeron »

Offline cyanophycean314

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 363
  • Rating: +43/-1
  • It's You!
    • View Profile
Re: gpSP-Nspire (GBA Emulator)
« Reply #176 on: September 10, 2012, 09:06:49 pm »
* Eiyeron is just poking critor
And by the way, Advance Wars runs more or less good with the grist version released. But I ever don't sens any changes with Overclocking...
For Advance Wars, I can't run the campaign. It immediately goes back to the startup screen with Gameboy and nintendo at the bottom. If I try again, then usually my calc reboots. D: Right now I've been playing war room.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: gpSP-Nspire (GBA Emulator)
« Reply #177 on: September 10, 2012, 09:26:59 pm »
If this emu runs anything like gbcnspire, it probably handles overclocking internally. Makes sense, since you can use the precise timings to avoid framerate limiters.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: gpSP-Nspire (GBA Emulator)
« Reply #178 on: September 10, 2012, 09:27:56 pm »
If this emu runs anything like gbcnspire, it probably handles overclocking internally. Makes sense, since you can use the precise timings to avoid framerate limiters.
This is a false statement on all levels :P
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline blfngl

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 121
  • Rating: +3/-4
  • No worry, I'll surpass Calc84 in greatness...never
    • View Profile
Re: gpSP-Nspire (GBA Emulator)
« Reply #179 on: September 10, 2012, 09:39:30 pm »
So nover is required for bigger games?
GAMEGAMEGAMEGAMEGAMEGAMEGAMEGAMEGAMEGAME
My blog:

TiLibs
My Projects:
Minecraft Library