Author Topic: Isola  (Read 5930 times)

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Offline LDStudios

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Isola
« on: April 10, 2014, 06:39:23 pm »
As suggested by Bisam on tiplanet, I have finished a version of the game "Isola" in lua for nspire.
If you're not familiar with the game, it takes place on a board (usually 7x7, mine is 9x9), where players take turns. On your turn, you must first move your player, and then add a hole, in attempt to trap your opponent.

This version features multiple themes, as well as awesome mouse controls! :)

Screenshots:










Download is below, enjoy!

Offline AnToX98

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Re: Isola
« Reply #1 on: April 11, 2014, 03:57:17 am »
Very nice game : just an AI and everything is done =D



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Offline DJ Omnimaga

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Re: Isola
« Reply #2 on: April 11, 2014, 11:52:20 pm »
Seems interesting. I'm curious how hard it would be to code AI for such game?

Offline LDStudios

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Re: Isola
« Reply #3 on: April 12, 2014, 10:54:47 am »
Seems interesting. I'm curious how hard it would be to code AI for such game?

I'm working on an AI. I got one that sort of works, (makes an acceptable effort to win) but its very easy to beat



Offline mdr1

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Re: Isola
« Reply #4 on: June 02, 2014, 11:49:56 am »
Great work! The menu doesn't work on my TI-Nspire though (OS 3.1).
Waiting for an AI. :)



Offline LDStudios

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Re: Isola
« Reply #5 on: June 02, 2014, 01:40:25 pm »
The AI is actually done, but I wanted to add bilingual menus before releasing the update, and I never finished. I have no idea how to make menus work in 3.1, I'm not very familiar with API before 3.2.
I guess i could go back at some point, fix the bugs and finish up some things.



Offline Sorunome

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Re: Isola
« Reply #6 on: June 03, 2014, 06:20:24 am »
Theme 84 O.O

Anyways, that sounds like a pretty intersting game :)

THE GAME
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