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function setLevel() --set variables for level 1 alive=1 jump=4 x=1000 y=1000 cx=1000 cy=1000 c_collected=0 k=0 key=0 tx=1000 ty=1000 sx=1000 sy=1000 s2x=1000 s2y=1000 px=1000 py=1000 p2x=1000 p2y=1000 p3x=1000 p3y=1000 dx=1000 dy=1000 kx=1000 ky=1000 bx=1000 by=1000 b2x=1000 b2y=1000 bp=0 b2p=0 pox=1000