Author Topic: Line Runner for Nspire  (Read 19471 times)

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Offline lkj

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Re: Line Runner for Nspire
« Reply #15 on: February 19, 2012, 07:11:12 am »
Should I make the framerate constant or should I leave it as it is, sometimes 50 fps and sometimes 62?

Offline runeazn

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Re: Line Runner for Nspire
« Reply #16 on: February 19, 2012, 07:13:18 am »
depends if it screws the physics.

Offline lkj

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Re: Line Runner for Nspire
« Reply #17 on: February 19, 2012, 07:47:28 am »
I just noticed it would be much more difficult than I thought, so I'll leave it as it is.

I wonder if you will add variable platform heights, with hills and stuff, along with holes?

I think I'll first add animations, since I would have to rewrite almost everything to implement your suggestions.
« Last Edit: February 19, 2012, 09:52:37 am by Art_of_camelot »

Offline TIfanx1999

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Re: Line Runner for Nspire
« Reply #18 on: February 19, 2012, 09:54:24 am »
No need for two separate posts so close together, so I combined them. :) For future reference, you can use the "modify" button if you just have a quick thought to add.

Offline lkj

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Re: Line Runner for Nspire
« Reply #19 on: February 20, 2012, 04:14:19 pm »
Sorry, I didn't notice I doubleposted.

I read that just moving the screen for scrolling and only drawing the new pixels would be faster than redrawing everything, but would I have to memcpy every line or is there a faster way?

Offline ExtendeD

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Re: Line Runner for Nspire
« Reply #20 on: February 20, 2012, 04:48:58 pm »
It's the good way, but use memov instead of memcpy.
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Offline lkj

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Re: Line Runner for Nspire
« Reply #21 on: February 21, 2012, 04:53:51 pm »
Am I right that I need two buffers for this, one for everything that I want to display and one for the parts of the screen that get shifted.

Offline lkj

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Re: Line Runner for Nspire
« Reply #22 on: February 23, 2012, 11:33:03 am »
I implemented the memmove scrolling and it's a bit slower, I think because it needs two buffers and has to copy both every frame :(
The old method got 1800 fps and the new one only 1450 in the emulator.

Edit: by only copying the needed parts of the buffer I get 1600 fps
« Last Edit: February 23, 2012, 11:47:49 am by lkj »

Offline lkj

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Re: Line Runner for Nspire
« Reply #23 on: May 20, 2012, 03:12:48 pm »
After some months without calc programming I finally returned and continued this project  ;D

It now has an animated stick figure, but for now only when running (because I'm not very talented and slow in drawing). It probably rather looks like a walking figure than like a running one :-\

And I created a moving screenshot with Jonius7's tutorial ;)

Offline DJ Omnimaga

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Re: Line Runner for Nspire
« Reply #24 on: May 20, 2012, 03:22:38 pm »
Glad to see this progressing again. :)

Offline AzNg0d1030

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Re: Line Runner for Nspire
« Reply #25 on: May 20, 2012, 05:19:27 pm »
Wow looks really nice! I'm going to try it out right now
You just lost the game.



Offline lkj

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Re: Line Runner for Nspire
« Reply #26 on: July 05, 2012, 01:15:34 pm »
This will probably be the last update on this project because it's more or less complete and I'm more interested in new ideas.
I don't remember everything I've changed, but the most important thing is that it now generates a different level every time you run it.

Offline apcalc

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Re: Line Runner for Nspire
« Reply #27 on: July 05, 2012, 09:25:22 pm »
Nice little project!  Good work! :)


Offline cyanophycean314

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Re: Line Runner for Nspire
« Reply #28 on: July 05, 2012, 10:30:32 pm »
Nice job.  :)