!!!Huge Update!!!Version 0.10 is now attached to the first post!
New Features:
- Farming:
- Hoes
- use on dirt/grass with [(-)]
- turns dirt/grass into farmland
- if used on grass there is a chance of dropping seeds
- Farmland
- hydrated if in horizontal range of 4 blocks to waterblock
- changes to dirt if not hydrated for some time
- jumping on it destroys it!
- crops
- place on farmland by pressing [(-)]
- growing speed depends on whether the farmblock is hydrated and light
- Bread
- buckets are planned for the next version, use lakes for now!
- Bone Meal:
- apply with [(-)]
- skips 1-6 stages of affected crop
- used on saplings, they'll grow with a chance of 2/3
- Gravel:
- drops flint with a 10% chance
- Flint and steel
- place fire with [(-)] next to a flammable block
- Fire:
- spreads, destroys and extinguishes
- Harms Mobs and player
- ignites TNT
- lava randomly sets fire to near flammable blocks
- Bow and arrows:
- aim with block selection frame
- shoot with [(-)]
- arrows harm mobs
- physics!
- arrows get stuck in solid blocks
- arrows, shot by the player, are recollectable
- Mobs:
-
new mob spawning logic - skeletons:
- they shoot arrows
- they burn in the sun
- drop bones, arrows and rarely bows
- zombies drop strings (no spiders yet...)
- Trees (experimental!):
- you can now walk through them
- you can't fall through leaves
- tree trunks drop normal, solid wood
- Beds:
- sleeping in a bed will set it as spawnpoint
- when you die and your homebed was not destroyed and is not obstructed, you'll spawn near your homebed
- Graphics:
- Grayscale optimisations:
- Better Deathscreen
- Material indicators (I=Iron, G=Gold, D=Diamond)
- Lighter lava and water textures
- burning furnaces have special textures
- performance optimisations
- Falling Sand:
- is now an object
- similar behaviors as in minecraft! (torch mining etc.)
- Torches:
- now placeable on walls
- fancy particle effects
- World generator:
- more sand under lakes
- gravel deposits
- Menu:
- "Nein" changed to "About"
- Hopefully fixed the crafting menu bug on OS 3.1 now
The world container file and the world transfer system is ready but I'll wait for the next update to include and enable it because I am running out of IDs for blocks and items, so I'll have to redefine many IDs which would break saves and cause bugs. Also I'm not too sure with the save format yet; I want to keep all saves and the world container file compatible to all versions of the game!
And as always: Look on controls.txt for controls