Hello again!It has been a while since my last post; I didn't have much time and lost a bit motivation lately, sorry. But now
I'm back!I want to give you a quick overview of the current state of development and preview of the next update. v0.13 will defenitely be a big update and apparently one of the final ones!
Inventory overhaul: progress:50% (screenshot attached)
- The inventory will have two additional sections: the armor section and the trash section, where superfluous items go in and will be destroyed after some time
- better creative mode inventory: it will include a permanent list of all blocks and items (like in the real minecraft)
Armor system: progress:5%
- You'll be able to craft and equip armor similar to the real minecraft
Alternative Controls:- If you don't like to break an place blocks with the same button (I don't
) you'll be able to choose more minecraft like controls
Modding system: progress:100% finished (screenshots attached)
Yes, that's true: I made a fully functional modding system, including a manager to add, remove, view tags and arrange mods in the load order and a modloader that loads, assembles parts and applies the mods in order!
How does/will it work?
A mod if basically a script that will be exectuted after initializing, before loading the textures. This script is saved as a public string in a library file in the MyLib folder, together with informations about the mod like author, description, modversion and compatible gameversions. But because the length of a saved string is limited, the script can be split up in multiple strings, wich the modloader then assebles when loading it.
With this system it is very easy to install mods: You can just download a mod file, place it in the MyLib folder, refresh libraries, add the mod to the list in the game and with the next restart it will get applied.
The modcreator is also very free in his opportunities: He could overwrite the whole game code and has no limit in length! I'll write some guides on how to make mods and texturepacks when I finished the update
With this system I already ported
discos oCd Texture Pack, which you can see on the last screenshot
More mobs, items and blocksAs you may noticed those are pretty much the last planned features (except redstone
) for the final version, so if you want a (not too extensive) feature to be added for the final version feel free to post it!