Author Topic: Minecraft 2D for TI-Nspire  (Read 218708 times)

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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #255 on: January 17, 2014, 05:44:10 pm »
@nspireguy: There's currently no other way to get rid of items than putting them into chests or dying ;) And thanks for the report! You can still get out of the menu with [esc] (saves the settings anyways), but clickpad model are not able to turn the indicators off now :/ I'll fix that!

@LDStudios: I lost the private IRC channel...
« Last Edit: January 17, 2014, 05:46:43 pm by Jens_K »
Sorry for nonsense.

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Offline LDStudios

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Re: Minecraft 2D for TI-Nspire
« Reply #256 on: January 17, 2014, 06:30:03 pm »
@Jens_K, haha thats alright, i got it figured out now.  :)



Offline nspireguy

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Re: Minecraft 2D for TI-Nspire
« Reply #257 on: January 21, 2014, 05:35:35 pm »
One other thing is that when you have the help on one of them says:" Use[enter] do break and place blocks!"
I think you meant  Use[enter] TO break and place blocks!
And some times it just freezes for 10-15 seconds and then resets  :w00t:
I know that that doesn't really help but i just thought you should know!!!

ps. everything other thing works awesome(so far)
hope I helped,
 -NspireGuy

Offline nspireguy

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Re: Minecraft 2D for TI-Nspire
« Reply #258 on: January 25, 2014, 08:13:05 am »
hay. i havn't heared any thing latly is this program still up/running?

Offline Levak

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Re: Minecraft 2D for TI-Nspire
« Reply #259 on: January 25, 2014, 08:26:24 am »
hay. i havn't heared any thing latly is this program still up/running?
Last update is one week old, is that your definition of "lately" ?
Just look one page before this one, seriously ...
I do not get mad at people, I just want them to learn the way I learnt.
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #260 on: January 25, 2014, 12:27:33 pm »
!Update!
Version 0.12.1 is now attached to the first post!

Fixes:
- Help Text: "Use [enter] do to break and place blocks!"
- Now all buttons in the settings menu are accessible via the arrow keys
- Added manual way to let a wait screen execute its action (to at least be able to save a world when the timer stops working for some reason (when nothing moves anymore))

Thanks @nspireguy for reporting those bugs! *.*  *.* (And yes the program is still up, I was just busy last week ;))
Sorry for nonsense.

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Offline nspireguy

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Re: Minecraft 2D for TI-Nspire
« Reply #261 on: January 26, 2014, 09:11:00 am »
yup. glad i could help!

Offline nspireguy

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Re: Minecraft 2D for TI-Nspire
« Reply #262 on: February 14, 2014, 08:05:14 am »
hi jens. i think i found a glitch. if you press the "o" key on the keypad a monster will spawn ware the courser is. even if you kill one you can still do it again(unlimited bones?).
Well anyways i hoped i helped!!!!
~nrpireguy

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #263 on: February 22, 2014, 06:46:50 pm »
Hello again!
It has been a while since my last post; I didn't have much time and lost a bit motivation lately, sorry. But now I'm back!

I want to give you a quick overview of the current state of development and preview of the next update. v0.13 will defenitely be a big update and apparently one of the final ones! :D

Inventory overhaul: progress:50% (screenshot attached)
- The inventory will have two additional sections: the armor section and the trash section, where superfluous items go in and will be destroyed after some time
- better creative mode inventory: it will include a permanent list of all blocks and items (like in the real minecraft)

Armor system: progress:5%
- You'll be able to craft and equip armor similar to the real minecraft

Alternative Controls:
- If you don't like to break an place blocks with the same button (I don't :P) you'll be able to choose more minecraft like controls

Modding system: progress:100% finished (screenshots attached)
Yes, that's true: I made a fully functional modding system, including a manager to add, remove, view tags and arrange mods in the load order and a modloader that loads, assembles parts and applies the mods in order!
How does/will it work?
A mod if basically a script that will be exectuted after initializing, before loading the textures. This script is saved as a public string in a library file in the MyLib folder, together with informations about the mod like author, description, modversion and compatible gameversions. But because the length of a saved string is limited, the script can be split up in multiple strings, wich the modloader then assebles when loading it.
With this system it is very easy to install mods: You can just download a mod file, place it in the MyLib folder, refresh libraries, add the mod to the list in the game and with the next restart it will get applied.
The modcreator is also very free in his opportunities: He could overwrite the whole game code and has no limit in length! I'll write some guides on how to make mods and texturepacks when I finished the update ;)
With this system I already ported discos oCd Texture Pack, which you can see on the last screenshot :)

More mobs, items and blocks

As you may noticed those are pretty much the last planned features (except redstone :P) for the final version, so if you want a (not too extensive) feature to be added for the final version feel free to post it!
« Last Edit: February 22, 2014, 06:50:13 pm by Jens_K »
Sorry for nonsense.

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Offline bb010g

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Re: Minecraft 2D for TI-Nspire
« Reply #264 on: February 22, 2014, 06:47:49 pm »
OCD! \o/
Looking awesome, Jens. :)
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Offline annoyingcalc

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Re: Minecraft 2D for TI-Nspire
« Reply #265 on: February 22, 2014, 07:09:40 pm »
Is there going to be an API or something for the mods?
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #266 on: February 22, 2014, 07:18:08 pm »
@annoyingcalc: Yes, I'm planning to implement some special functions and querys for easier modding and I'll write a guide for the api
« Last Edit: February 22, 2014, 07:22:54 pm by Jens_K »
Sorry for nonsense.

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Offline annoyingcalc

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Re: Minecraft 2D for TI-Nspire
« Reply #267 on: February 22, 2014, 09:07:40 pm »
Ok thanks :D
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Offline Piguy-3.14

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Re: Minecraft 2D for TI-Nspire
« Reply #268 on: February 24, 2014, 11:25:59 pm »
Hey just saying this game is AMAZING!!!! You sir did a unbelievable job here this time, I literally have spent entire classes on this game and still am not bored, just a few things that I think you should add tho are infinite worlds as I have literally mined every single ore out my main world, more building blocks as there is not a very big section to choose from, villages to make the game more interesting, more biomes definately would be a huge improvement, fix the glitch where mining a furnace in survival crashes the game, and I wouldn't stop updating this game, it has the potential to be nearly equivalent to a 2d version of minecraft on the CPU, why stop this games a hit!!! So exited for update, can't wait great work I see great things for your future:)

Offline DJ Omnimaga

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Re: Minecraft 2D for TI-Nspire
« Reply #269 on: February 24, 2014, 11:41:25 pm »
Ooh I love the mod idea. I would like to play this Minecraft game with Super Mario Bros tiles just for fun :D