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@Piguy-3.14: Wow, thanks for the encouragement! Well, "final version" was probably the wrong expression; I meant v1.0, which means that it includes all initially planned features. When v1.0 is finished, I'll try to do some crazy stuff like infinite worlds, redstone, 2 layer system, dimensions, minecarts etc. But all of those features would take a very long time to develop and debug, so I want to finish all basic features first; but I think infinite worlds and redstone will be the first features I'll try to realize then I can't say yet how long I will continue working on MC2D and Nspire projects in general, because in 1 year I'll have finished high school and I intend to proceed to PC game/app development sometime...And about the furnace bug: Yes, that was a stupid typo in the code which I fixed in v0.12.2, which I should have already uploaded if I wasn't that lazy... I'll do that soon
Can you eventually add more monsters like spiders? and what about the nether?
If you do attempt infinite worlds, there should be an option to have a limited world as well, i kind of like it, and it would probably have a lot less lag.
Thanks for quick reply, when do you estimate to release the update?
That's awesome but I'm sad because you don't work at all on Jen's Script editor , there's so much to do and fix on it
Was crafting in 3.1 ever fixed? You should just have the gui show up for crafting and be able to scroll though them with arrow keys.
Quote from: annoyingcalc on March 16, 2014, 11:24:04 pmWas crafting in 3.1 ever fixed? You should just have the gui show up for crafting and be able to scroll though them with arrow keys. yes it was fixed in v0.12 (I think).
Why are my saplings disappearing? Can they only grow on grass? Why do they dissapear even when they're on grass?Will movement items be added (like Terraria)? I know you're trying to be MC in 2D, but without that 3rd dimension, moving around without hooks/larger jumps is annoying. (Especially on those 2-high hill things. I don't want to destroy it, but I can't get around if I don't!)Why do mob spawners disrespect light levels completely? I could get it if they required a light level within 2 blocks of a torch, but making them only stoppable by blocking off/destroying is annoying.Why are the checks for hostile light level at spawn at head level? (Just curious about this one.)