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Offline annoyingcalc

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Re: Minecraft 2D for TI-Nspire
« Reply #45 on: June 15, 2013, 11:08:27 pm »
Props to Jens_K this is a very good game, from what I have seen.
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Offline DJ Omnimaga

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Re: Minecraft 2D for TI-Nspire
« Reply #46 on: June 18, 2013, 02:08:29 am »
Wow I didn't notice there was a download link (I am used to check the latest posts for such update rather than the first post, but I guess having it in the first post makes it easier to find :P). I gotta try this as soon as I have some time. This is easily gonna land on the Omnimaga front page as news someday, though (perhaps ticalc.org as well if it gets completed and uploaded there).

Good luck for adding the new features :)
« Last Edit: June 18, 2013, 02:09:10 am by DJ Omnimaga »

Offline Keoni29

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Re: Minecraft 2D for TI-Nspire
« Reply #47 on: June 18, 2013, 02:35:53 am »
Can you make a video for those who don't own an Nspire?
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #48 on: June 18, 2013, 08:26:42 am »
@annoyingcalc and @DJ Omnimaga: Thanks, right now I'm fixing bugs (there was a severe bug in the save function) and I'm making good progress with the Import/Export functions :D Maybe I can finish and upload it before a 1 week trip to hamburg next week...
@Keoni29: I'll make a video when it's finished, maybe someone else makes a video by then.
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #49 on: July 10, 2013, 05:16:30 pm »
Hi,
sorry, that there was no update lately... I've been busy with my latest project, a on-calc skript editor: http://ourl.ca/19194
I'll upload a smaller update with bugfixes, improvements'n'stuff soon.
Stay tuned!
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #50 on: July 12, 2013, 10:17:51 am »
Ok, the updated file is now attached on the first post! But as i said there are only bugfixes and new items yet (and some other improvements)

PS: Apparently userbars.removedfromgame.com broke down?!
« Last Edit: July 12, 2013, 10:19:44 am by Jens_K »
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Offline Hayleia

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Re: Minecraft 2D for TI-Nspire
« Reply #51 on: July 12, 2013, 12:15:22 pm »
PS: Apparently userbars.removedfromgame.com broke down?!
Seems like you didn't read this topic. Only the uploader should be down though, previously uploaded images should still work fine.
« Last Edit: July 12, 2013, 12:15:52 pm by Hayleia »
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Offline Stefan Bauwens

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Re: Minecraft 2D for TI-Nspire
« Reply #52 on: July 13, 2013, 02:35:47 pm »
PS: Apparently userbars.localhost broke down?!
Seems like you didn't read this topic. Only the uploader should be down though, previously uploaded images should still work fine.
No, but Jens is right. Whole RFG seems to be down now.


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Offline DJ Omnimaga

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Re: Re: Minecraft 2D for TI-Nspire
« Reply #53 on: July 14, 2013, 12:21:37 am »
Yeah true. You might want to use img.omnimaga.org for now.

Offline Jonius7

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Re: Minecraft 2D for TI-Nspire
« Reply #54 on: July 21, 2013, 03:34:15 am »
I'm trying it on an emulator at the moment because my current Clickpad is out of batteries (I really should get a CX), but how do you move the box outline that indicates where you place/break a block? I can only interact with blocks to the right of the player's head.
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Offline Streetwalrus

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Re: Minecraft 2D for TI-Nspire
« Reply #55 on: July 21, 2013, 04:26:09 am »
Normally you'd do that with the touchpad. On the computer software you can use your mouse. On a clickpad I don't know. :/

Offline Jonius7

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Re: Minecraft 2D for TI-Nspire
« Reply #56 on: July 21, 2013, 06:50:06 am »
I worked it out. Emulating on a CX, the touchpad was enabled somewhat awkwardly with the diagonal keys, which are not marked.
I've had limited experience with an actual touchpad but I remember it would be similar to a laptop touchpad, on top of the arrow keys. How's the user experience though? Imagining it sounds like it might take a bit getting used to have good control.

On a clickpad, emulating, I can confirm it does not work. On a physical clickpad I would think some similar result.
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Offline DJ Omnimaga

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Re: Re: Minecraft 2D for TI-Nspire
« Reply #57 on: July 21, 2013, 06:28:39 pm »
Yeah I had similar issues in the emulator with the touchpad not responding, at least in Minecraft 2D and chockosta's nCraft

Offline Jonius7

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Re: Minecraft 2D for TI-Nspire
« Reply #58 on: July 21, 2013, 08:58:54 pm »
It's a little awkward controlling on the emulator, but here are the buttons to control the block placement/breaking with a touchpad, which is moved like a mouse pointer.
On a clickpad these do not work at all, since the directional movement and the 4 arrow keys are together on a real clickpad.

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« Last Edit: July 21, 2013, 09:00:20 pm by Jonius7 »
Programmed some CASIO Basic in the past
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My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
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Transport Chooser
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Spoiler For Extra To-Be-Sorted Clutter:

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Axe Parser
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #59 on: July 24, 2013, 05:09:13 pm »
Hi, well it's been a while since the last time I posted somthing here, because I was working on my lua editor, but as you can see in my signature, it is nearly finished, so I'll get back to work on Minecraft soon...
About the clickpad: I haven't thought about it while developing... The best way to make it compatible now is moving the block-selection with the num-pad, I'll do that for the next update.
Btw. how's the performance on older devices? I only have a CX...
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