!!!Explosive Update!!!Version 0.9 is now attached to first post!
New features:
- EXPLOSIONS!:
- destroy surrounding blocks which have a 25% chance to drop its item
- processed as "explosion rays" ==> harder blocks can protect weaker ones behind them
- harms mobs and the player
- uneffective in water
- leave fancy particles on fancy graphics mode
- activate TNT
- TNT:
- craftable with 5 sand and 4 gunpowder
- ignite it with [(-)]
- activated TNT falls down and flashes
- creepers:
- they activate themself if they are in a 1-block-radius to the player
- they flashe and explode
- you can escape them and they don't explode if you get out of their explosion radius
- they drop gunpowder
Improvements:
- improved performance: intelligent screen update system: the game tries to update the screen when you move so it wont lag while moving
- improved graphics:
- stars at nightsky
- the void underneath the bedrock is now black
- better inventory GUI for clickpad models
- debug information now only visible in the secret debug mode
- block selection frame is now blue on interactive blocks and green on yourself if you have food selected in the itembar
- small indicator on the top right corner which indicates the advanced crafting menu
- improved gameplay:
- if you started a game as "creative" you can switch the gamemode with [m]
- better creative inventory
- less caves (less ragged surfaces and undergrounds)
- more item drag'n'drop features with the + and - keys (too much ways to use to write here
)
- improved spawn logic:
- mobs won't spawn
in you
- the probability to spawn a mob now depends on the amount of possible spots on the screen
- crafting menu
should now be visible on every OS
- the game automaticly selects fast graphic mode on grayscale devices
- slightly improved save format
- various bugfixes and other improvements
Why did it take such a long time for this small update? School started again! Sorry for that...
PS: I added a "eventually future features" section to the first post; all of them would be much work to implement so please tell me which I should work on