0 Members and 3 Guests are viewing this topic.
- Full compatibility to OS 3.1
Quote- Full compatibility to OS 3.1What's the problem at this time?
Quote from: ElementCoder on June 09, 2013, 02:16:02 pmQuote- Full compatibility to OS 3.1What's the problem at this time?This means he doesn't use 3.2 Lua features.
I know what it means, I'm just curious what he is using. If it's the physics engine then yes (which I'm guessing because of the falling sand), it may pose a bit of a problem otherwise it may be very simple to change.
You select the item to craft via the built-in menu, but for some reasons the menu won't open on OS 3.1... I'll have to do some research to solve this...
Quote from: ElementCoder on June 09, 2013, 02:23:28 pmI know what it means, I'm just curious what he is using. If it's the physics engine then yes (which I'm guessing because of the falling sand), it may pose a bit of a problem otherwise it may be very simple to change.Uh ? You don't need the 3.2 physic engine in order to create great physic.I'd say it is only for one that doesn't know how to code one, because oncalc, the Physic engine is really slow.
Quote from: Jens_K on June 09, 2013, 02:22:50 pmYou select the item to craft via the built-in menu, but for some reasons the menu won't open on OS 3.1... I'll have to do some research to solve this...I don't remember any changes in the toolpalette API from 3.1 to 3.2