Author Topic: Minecraft 2D for TI-Nspire  (Read 218753 times)

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Offline zeldaking

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Re: Minecraft 2D for TI-Nspire
« Reply #90 on: October 09, 2013, 06:28:51 pm »
This looks great! I will try it out tonight. Have you considered making a Terraria clone? Since that is in 2D, while minecraft is 3D.
Great work!
What programming language did you use to make this? I want to program for the nspire.

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #91 on: October 09, 2013, 06:35:53 pm »
@zeldaking: Thanks! :) It's written in Lua (better don't look at my code, I think it's horribly written) And yeah, maybe Terraria would've been better to port to nspire, but I don't own a copy of it :P
« Last Edit: October 11, 2013, 07:22:06 am by Jens_K »
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Offline LDStudios

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Re: Minecraft 2D for TI-Nspire
« Reply #92 on: October 10, 2013, 06:06:50 pm »
Hmm I tried growing a sapling, but no luck after probably about 10 day/night cycles. Perhaps it is a minor glitch?
Anyways I had some fun with the code today. The zombies are cute when theyre pink  :D



Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #93 on: October 10, 2013, 09:00:37 pm »
@LDStudio: Lol, I wish I could see what you did there ^^ But I just tested the saplings and they work as they sould do. There are some things you should mind:
- saplings must be placed on dirt or grass
- there must be a 4 block high space above them
- they only grow if they are on screen (global update would take too much performance :/)
- every 0.3 seconds they have a 1/2000 chance to grow
« Last Edit: October 10, 2013, 09:07:25 pm by Jens_K »
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Offline LDStudios

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Re: Minecraft 2D for TI-Nspire
« Reply #94 on: October 10, 2013, 09:09:29 pm »
Ahh I wasnt keeping them on the screen very long. Thanks for that information  :D



Offline Vijfhoek

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Re: Minecraft 2D for TI-Nspire
« Reply #95 on: October 11, 2013, 10:00:32 am »
Could someone make/link a YouTube video of it? I don't own a CX, but I am curious :P

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #96 on: October 11, 2013, 10:04:08 am »
@Vijfhoek: I'll make a video when it's finished, maybe someone else makes a video by then.
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Offline AnToX98

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Re: Minecraft 2D for TI-Nspire
« Reply #97 on: October 12, 2013, 08:24:50 am »
Lol you have to work on the mob spawning :p
I built an beautiful house and a creeper spawned in.
And then... BOOOOOMM



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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #98 on: October 12, 2013, 08:29:17 am »
Well don't forget the Torches ;) They will still spawn in small shadows, but the propability is now lower, but you just gave me an idea here... Expect another update on the spawning algorithm!
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Offline Vijfhoek

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Re: Minecraft 2D for TI-Nspire
« Reply #99 on: October 12, 2013, 08:32:13 am »
In real Minecraft, mobs only spawn more than 24 blocks away from you - I guess you can implement something similar?

Offline Streetwalrus

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Re: Minecraft 2D for TI-Nspire
« Reply #100 on: October 12, 2013, 09:14:32 am »
Aggressive mobs also won't spawn at all in a light level that's > half of the maximum.

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #101 on: October 12, 2013, 09:56:43 am »
@Vijfhoek & Streetwalker: You're right, I've just read the "spawn" section in the minecraftwiki and it seems to be a bit different than I thought. The group-spawning seems to be a bit too much for only 2 dimensions but I'll implement that maximum constant for monsters/animals. Expect major changes in the spawning and mob management mechanics! That means more time for calculations and that means lag spike but I think I can avoid that by splitting block and mob updates to different ticks

Edit: I have a question:
Should you be able to walk through trees (as you'd be walking in front of them)?

Btw I've finished fire! I think it's very similar to the real minecraft but it would be very easy to adjust combustibility of different materials, speed, spreaing and self-extinguishing!
« Last Edit: October 12, 2013, 10:12:52 am by Jens_K »
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Offline AnToX98

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Re: Minecraft 2D for TI-Nspire
« Reply #102 on: October 12, 2013, 02:18:53 pm »
Yes i think would be a great idea.
It's annoying to be forced to break a tree :p



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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #103 on: October 12, 2013, 02:51:10 pm »
Ok, here is the new mob logic:
- while generating the world, each grassblock has a 1/10 chance to spawn an animal on top of it
- animals won't despawn
- every second the game checks how much animals and monsters there are
  - if there are less than 15 monsters around, the game trys to spawn a monster with the propability of (amount of monsters/20)
  - elseif there are less then worldwidth*0.1 of animals, there is a 50% chance to try to spawn an animal
  - then the game searches for good spawning spots for the selected mob type
  - the selected mob will spawn with a chance of (amount of good spots/20)
  - aggressive mobs won't spawn in a 5x5 block square around the player (monsters don't see and follow the player if he's more than 5 blocks away from them)
- aggressive mobs will despawn if they are more than 20 blocks away from him
- mobs will only update (move, take damage etc.) if they are on screen

Any suggestions are welcome!
« Last Edit: October 12, 2013, 02:51:54 pm by Jens_K »
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Offline LDStudios

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Re: Minecraft 2D for TI-Nspire
« Reply #104 on: October 13, 2013, 04:48:23 pm »
Sounds good, I cant wait for this update  :D