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objFallingBlock=class()function objFallingBlock:create(x,y,i,ID) ...end
objList[index]=objFallingBlock()objList[index]:create(bx,by,index,updateBlockID)
objFallingBlock=class()function objFallingBlock:init(bx, by, index, ub_ID)...endobjList[index] = objFallingBlock(bx, by, index, updateBlockID)
@adriweb: Thank you very much for that link!! That's exactly what I needed! I'll read it carefully and then try to do some optimizations myself (so better wait to look through the code until the next update!)
And about 3.6: I've already read that it will include new API features, is there already some information about the lua part somewhere?
but in 3.6, there may be advanced images APIs