Author Topic: Minecraft 2D for TI-Nspire  (Read 218682 times)

0 Members and 1 Guest are viewing this topic.

Offline nspireguy

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 158
  • Rating: +11/-6
    • View Profile
    • NspireGuy
Re: Minecraft 2D for TI-Nspire
« Reply #285 on: March 17, 2014, 06:15:39 pm »
yay. i cant wait!!!!

Offline The_King

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 247
  • Rating: +6/-2
  • Ⓣⓗⓔ Ⓖⓐⓜⓔ ⓍⒹ
    • View Profile
Re: Minecraft 2D for TI-Nspire
« Reply #286 on: March 17, 2014, 08:17:38 pm »

Offline nspireguy

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 158
  • Rating: +11/-6
    • View Profile
    • NspireGuy
Re: Minecraft 2D for TI-Nspire
« Reply #287 on: March 31, 2014, 09:19:36 am »
Quote
And by the way: v0.13 is mostly finished, I estimate that the release date will be around end of this month :)
is it not the end of the month?

Offline Jens_K

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 187
  • Rating: +52/-0
    • View Profile
Re: Minecraft 2D for TI-Nspire
« Reply #288 on: April 01, 2014, 10:00:12 am »
@nspireguy: Yes, v0.13 is finished but I still have to fix a very strange bug... I'll upload it later this day or tomorrow! :)
Sorry for nonsense.

Projects:



Offline Aspiring

  • LV3 Member (Next: 100)
  • ***
  • Posts: 81
  • Rating: +5/-0
  • The only source of knowledge is experience-Einsten
    • View Profile
Re: Minecraft 2D for TI-Nspire
« Reply #289 on: April 01, 2014, 12:44:01 pm »
Nice! I don't have an nspire yet but I will soon!

Offline Jens_K

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 187
  • Rating: +52/-0
    • View Profile
Re: Minecraft 2D for TI-Nspire
« Reply #290 on: April 02, 2014, 03:36:38 pm »
!!!Update!!!
Finally, after 2 months of work and over 1000 new lines of code, here it is: v0.13

Version 0.13 is now attached to the first post.


New Features:

Dungeons
- Skeleton spawner
- Disable spawner with torch on top


Optimizations
- graphics "fast" are now incredibly fast
- block-breaking-progress-frame-updates are now much faster with both graphic modes (less lag-placed blocks)
- world generation is a bit faster
- Compressed some compressable textures


Improvements
- Using arrowkeys in the inventory or number keys in the main game will hide the cursor
- More random phrases
- More detailed help message


Settings
- New: Alternative controls: Break blocks with [enter] and place blocks with [(-)]
- New: Option to save the game each time the player sleeps in a bed
- Helptexts for every setting
- [ctrl]+[del] resets all settings


Modding system
- ocdpack included
- Put it inside the MyLib folder, refresh libraries, add it to the mod list and restart the game


Inventory
- trash section
  - press [del] on an item to throw it into the trash
  - every 100 seconds, 1 stack gets destroyed
  - Trash will not be saved
- armor section
  - slot for helmet, chestplate, leggins and boots
- dragging an item around is now much faster


Creative Mode
- Proper inventory
  - lists for blocks, items and tools
  - page for the survival inventory
  - search function
  - press [(-)] on an item to get a stack of it
- items like tools, buckets and bonemeal won't run out now in creative mode
- toggle flying with [F]


Fishing
- Fishing Rod implemeted
  - Use [(-)] to cast and reel it (aming works like with the bow)
  - When the bobber submerges, a fish has bitten
- Fish added
  - can be cooked
  - gives health back


Armor
- Leather, Iron, Gold and Diamond
- Absorbes damage, but takes the damage it absorbes
- Right now, it absorbs any type of damage but I'll fix that soon


Fixes
- The drops of wheat and crops are now correct
- You can now only get hit by zombies on same height
- Item health bars are now correct (and colored!)




Yay!
The Modding system is ready, but unfortunately, I didn't have the time to make a proper API. You can of course write mods for this version, but I'll make the API and guides and stuff soon with v0.13.1, so you probably should wait for that.


PS: Because of a very strange bug, I had to add the item "<nothing>" in the armor crafting menu. By clicking on it, a weird message appears (at least on my calc), but apparently it has no effect.
« Last Edit: April 02, 2014, 04:07:24 pm by Jens_K »
Sorry for nonsense.

Projects:



Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Minecraft 2D for TI-Nspire
« Reply #291 on: April 02, 2014, 03:38:21 pm »
Awesome update. This is definitively going to become a full Minecraft clone, but in 2D and without the online part. Good work :D

Offline Aspiring

  • LV3 Member (Next: 100)
  • ***
  • Posts: 81
  • Rating: +5/-0
  • The only source of knowledge is experience-Einsten
    • View Profile
Re: Minecraft 2D for TI-Nspire
« Reply #292 on: April 02, 2014, 03:48:30 pm »
Awesome!  :thumbsup:

Offline nspireguy

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 158
  • Rating: +11/-6
    • View Profile
    • NspireGuy
Re: Minecraft 2D for TI-Nspire
« Reply #293 on: April 03, 2014, 02:17:58 pm »
Yes!!! This is awesome!!! Thx for adding the fishing pole!!

Offline AnToX98

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +10/-0
    • View Profile
Re: Minecraft 2D for TI-Nspire
« Reply #294 on: April 04, 2014, 12:04:10 pm »
Wow, awesome work Jens ! You deserve the POTY ! Now I hope you'll work a little bit on the editor :/



My Lua projects :

Offline Jens_K

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 187
  • Rating: +52/-0
    • View Profile
Re: Minecraft 2D for TI-Nspire
« Reply #295 on: April 16, 2014, 08:43:24 am »
Hi!
Changed plans: v1.0/0.14 will have many new features, such as infinite worlds and biomes, and will probably change great parts of the code, so I'll wait with the mod api stuff for the next version. I don't know when it's finished, I seem to be lazy these days :P


@AnToX98: Yes, I work a liitle bit on the editor, but I want to finish the next version first, which I'll finally call v1.0 :) Then I'll have more time!
« Last Edit: April 16, 2014, 08:49:59 am by Jens_K »
Sorry for nonsense.

Projects:



Offline GinDiamond

  • LV3 Member (Next: 100)
  • ***
  • Posts: 71
  • Rating: +2/-2
  • I dont always fail at life, but when I do, I dont
    • View Profile
Re: Minecraft 2D for TI-Nspire
« Reply #296 on: April 17, 2014, 04:52:33 pm »
wow! This has massively improved from 0.12!

Offline CinusMinus

  • LV3 Member (Next: 100)
  • ***
  • Posts: 43
  • Rating: +4/-0
    • View Profile
Re: Minecraft 2D for TI-Nspire
« Reply #297 on: April 20, 2014, 06:15:48 pm »
I took the liberty to create a nice converter with gui for "normal" resource packs.  ;)

Features
  • Many Textures that are converted (not yet all)
  • A GUI for simple conversion
  • conversion of "special" textures like stairs ans chests
Converting a Resource Pack
 1:   Choose the zip-compressed resourcepack file for real Minecraft
 2:   Select the version of the pack or leave it as-is
 3:   Name the original author of the pack
 4:   Choose the compatible versions of Jens' MC2D
 5:   Give a short description of the pack
 6:   Hit the 'Generate Lua Script' button and choose your destination file
 
 7:   Use luna like this 'luna <mypack.lua> <mypack.tns>' to generate a working .tns file. 'mypack' should be the same for both files
 8:   copy <mypack.tns> to your MyLib folder on the calc
 9:   open <mypack> on the calc (or in the emulator) and wait until it prints "ready" on the screen
10:   save your file and access it in Jens' MC2D as <mypack>


Download now
VVVVVVVV
Projects:
Chicken Invaders [Finished]
TI.Image Tools [Finished]
MC2D Texture Pack Creator [Finished]
HillClimbRacing [In Development]

Offline Jens_K

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 187
  • Rating: +52/-0
    • View Profile
Re: Minecraft 2D for TI-Nspire
« Reply #298 on: April 20, 2014, 08:05:13 pm »
@CinusMinus: :o  WOW! This is awesome! :D  I feel very honoured that you created a tool for this game, thank you very much! I thought about a program like this too, but I didn't have the knowledge to implement it. That is really great! I'll immediately try it out!  :)  If you need any support with development, feel free to ask!
Sorry for nonsense.

Projects:



Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Minecraft 2D for TI-Nspire
« Reply #299 on: April 21, 2014, 02:15:52 am »
Oh that might become handy, thanks CinusMinus :D