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Offline CinusMinus

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Re: Minecraft 2D for TI-Nspire
« Reply #300 on: April 21, 2014, 02:52:35 am »
After Jens found some bugs here is the new working version of the converter. It didn't work yet because I forgot to remove some of my testing stuff in the code  ::)
Fixed:
- only loading packs named "painterly.zip"  ::)
- transparency problems with stairs
- name of JFileChooser
Projects:
Chicken Invaders [Finished]
TI.Image Tools [Finished]
MC2D Texture Pack Creator [Finished]
HillClimbRacing [In Development]

Offline GinDiamond

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Re: Minecraft 2D for TI-Nspire
« Reply #301 on: May 12, 2014, 05:54:56 pm »
when is redstone going to be added?

Offline AlmightyPotato

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Re: Minecraft 2D for TI-Nspire
« Reply #302 on: September 09, 2015, 10:00:02 pm »
Could you please post, create and/or link some sort of list of mods for the game? Thanks :D And btw I love the game, it has almost all of the regular features of minecraft, even with texture packs and mods, and reminds me of the good old days (Minecraft Alpha-Beta)

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #303 on: September 11, 2015, 08:49:07 am »
Could you please post, create and/or link some sort of list of mods for the game? Thanks :D And btw I love the game, it has almost all of the regular features of minecraft, even with texture packs and mods, and reminds me of the good old days (Minecraft Alpha-Beta)
Hi, well since I haven't implemented the planned modding API yet, it would be pretty exhausting to make a mod that actually modifies game mechanics, which is why there aren't any really any mods for MC2D other than the included ocdpack and CinusMinus' resourcepack converter.
I don't know if I'll do another update for MC2D, but since people seem to still have interest in it (even with Crafti as "competitor") and I still have some free time left until study, it's not even that unlikely that I'll finish v0.14/v1.0 some day.  ::)
Sorry for nonsense.

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Offline AlmightyPotato

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Re: Minecraft 2D for TI-Nspire
« Reply #304 on: September 16, 2015, 09:56:18 pm »
Okay, thanks! Looking forward to any new features.

Offline CleanUser2020

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Re: Minecraft 2D for TI-Nspire
« Reply #305 on: April 20, 2016, 02:15:55 pm »
.
« Last Edit: January 06, 2018, 08:45:54 am by Jaroslav Nassedkin »

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #306 on: April 22, 2016, 09:07:03 pm »
Jens_K are you working on it right now ?  ???
Yep, I was just recently contacted by my former alpha-tester again, who got me to do a major rewrite on the awfully written old code, to make it readable and modifyable. I'm also experimenting with some cool stuff like perlin noise generation and chunk management, to make infinite worlds possible. But I'm not sure about how much time I can invest in this project, as I'm now studying on a university and doing serious business  :P

So just out of interest: Who's still around here and freaking hyped for a possible new update?! No one? Huh... well then who's still around here anyways?
Sorry for nonsense.

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Offline nspireguy

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Re: Minecraft 2D for TI-Nspire
« Reply #307 on: July 19, 2016, 03:03:30 pm »
Jens_K are you working on it right now ?  ???
Yep, I was just recently contacted by my former alpha-tester again, who got me to do a major rewrite on the awfully written old code, to make it readable and modifyable. I'm also experimenting with some cool stuff like perlin noise generation and chunk management, to make infinite worlds possible. But I'm not sure about how much time I can invest in this project, as I'm now studying on a university and doing serious business  :P

So just out of interest: Who's still around here and freaking hyped for a possible new update?! No one? Huh... well then who's still around here anyways?

I would love an update!

Offline kitten

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Re: Minecraft 2D for TI-Nspire
« Reply #308 on: December 16, 2016, 03:56:45 pm »
So just out of interest: Who's still around here and freaking hyped for a possible new update?! No one? Huh... well then who's still around here anyways?

I know I'm a tad late, but I personally would be very hyped. :)
I've been playing Crafti a lot, and while that's cool and all (with 3D and stuff), it doesn't have survival, which makes it quite boring (building at 10fps is still pretty fun though :P ). Meanwhile, this does have survival! I've never actually used this, except maybe once, but then I stopped using it, for whatever reason. But what's planned for this seems really exciting.
I doubt that no one wants a new update... You already have two people excited, and I'm sure there are many more people who don't have an account that want an update, too. :)
By the way, I would suggest reposting this on a different site, like Codewalr.us; it's a lot more active there. Omnimaga is practically dead. :(
« Last Edit: January 07, 2017, 11:34:25 am by kitten »
Not to be confused with Harry Truman.

Offline Eeems

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Re: Minecraft 2D for TI-Nspire
« Reply #309 on: January 02, 2017, 02:55:15 am »
Omnimaga is practically dead. :(

Not really dead. Most of the staff just have very busy lives. That said, please just stick to continuing the conversation instead of asking people to post on other sites instead of this one.
/e

Offline kitten

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Re: Minecraft 2D for TI-Nspire
« Reply #310 on: January 07, 2017, 11:33:38 am »
Not really dead. Most of the staff just have very busy lives. That said, please just stick to continuing the conversation instead of asking people to post on other sites instead of this one.

Yes, I suppose you're right. If this project will only be updated in the one forum I don't get push notifications for, then so be it.  :P
And now: back on topic. Not that there's much to discuss, anyway...
Not to be confused with Harry Truman.

Offline stevepetoskey

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Re: Minecraft 2D for TI-Nspire
« Reply #311 on: May 06, 2019, 03:52:30 pm »
I created this account just to say please keep updating this game as I love it and would hate to see such a great game go to waste

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #312 on: May 06, 2019, 04:29:42 pm »
I created this account just to say please keep updating this game as I love it and would hate to see such a great game go to waste
Hi!
To be honest, I guess I moved on from programming calculators as I got into university and I'm now involved in other projects. Turns out, programming calculators is apparently an excellent entry to programming and a great preparation for studying computer science!


Anyways, i had planned to release version v1.0 some day, but never got to finish it. But reading through the changelog, I did apparently put a lot of work into that update so it would be a shame to never release it. So I guess I'll just attach it here.


It has infinite worlds, 3D clouds and some kind of nether which is actually pretty cool.


Spoiler For Changelog:

infinite worlds:
- implemented a new chunk system that generates the world procedually
- chunks are generated


spawneggs:
- spawn mob with [(-)]
- only 1 texture is needed; the individual textures are created via image manipulation


the underworld/nether
- starts at -50 blocks height under a 3 block obsidian layer
=> to get there you'll need a diamond pickaxe (or very some time and dedication)
- generated out of netherrack, lava and fire
- ghasts
  - fly around, follow you, shoot you with explosive fireballs
  - only spawn using a spawn egg at the moment
- as useless as the minecraft beta nether used to be


optimizations:
- faster way to draw shadows on "fast" graphics (flickers on color displays for some reason)


code cleanup:
- rewritten crafting implementation (easily moddable now)
- rewritten block updating (easily moddable now)
  - every block can register own updating functions now
  - world updates are now temporarily written into a buffer (using a fancy, metatable-driven catcher/distributor table (not the best way to implement this buffer, but I didn't have to rewrite everything that way :P ))
- rewritten water/lava behavior implementation (actually kind of understandable now)
- rewritten whole block/item system:
  - implemented Block/Item classes, which instantiate all various blocks/items and contain all properties of it
  - game now handles pointers to the block/item objects instead of id numbers (which isn't as memory extensive as i thought)
  - all block/item-related handlers (like "use", "update", etc.) are now owned by the item/block classes
  ==> actually extensible code!


other improvements:
- graphics menu
- improved sky visuals
  - clouds (which are somewhat 3D rendered with light shading (I spend way more time on this than I should have :P ))
  - day sky color is now a bit darker but more blue
  - bright stars
- slightly improved inventory navigation on clickpad models
- new splash texts


fixes:
- fixed all sorts of saving/loading issues that came with OS updates
- fixed an issue that crashed the game when generating a random world on a calculator that were on standby for a long time


It still has some bugs, feel free to post them here, I might even get around to fix them  ;)


Edit: I remember putting a lot of time and effort into the 3D clouds, so please enjoy them!
« Last Edit: May 06, 2019, 04:33:50 pm by Jens_K »
Sorry for nonsense.

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Offline stevepetoskey

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Re: Minecraft 2D for TI-Nspire
« Reply #313 on: May 06, 2019, 06:05:34 pm »
Thank you so much!

Offline TIfanx1999

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Re: Minecraft 2D for TI-Nspire
« Reply #314 on: May 06, 2019, 07:59:14 pm »
@Jens_K Thank you for taking the time to reply and post the most recent version. I have to say I'm pretty surprised you responded. Usually, topics that are this old never get replies as the author has usually moved on and doesn't keep up with their old accounts. So again, thanks.