Author Topic: Minicraft / Terraria clone  (Read 26957 times)

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Offline Builderboy

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Re: Minicraft / Terraria clone
« Reply #15 on: April 09, 2012, 02:01:28 am »
I too prefer the side-view style for a game such as this.  Do you plan to have some sort of field of view code, or something equivalent such that people can only see area's they have been in before?  I think that would be cool and useful, and it would make exploring caves and stuff more interesting because you don't necessarily know what is coming up, and you would have to dig and explore to find minerals and stuff.

Can't wait for some screenies!

Offline Chockosta

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Re: Minicraft / Terraria clone
« Reply #16 on: April 09, 2012, 04:34:57 am »
This looks like a nice project !
I think I prefer side-view.

Good luck !

Offline linuxgeek96

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Re: Minicraft / Terraria clone
« Reply #17 on: April 09, 2012, 07:27:38 am »
Wow! Lots of intrest! I'm excoted that you guys care. This is one of my first projects for the CX, but I've been programming with my 84+ for over 4 years now, starting with BASIC, but I dabbled in assembly (Hex codes only tho, I really don't use computers for programming), and when Axe came out I used that. Currently, I've written a small 3d cube renderer in Lua, a classic bouncing ball (DVD screensaver), and a GOL simulator. If anyone wants the source code, I can post them on Tuesday or Thursday. This project grew out of the GOL sim, as I finally got the hang of Lua tables. I currently don't have any gravity or physics implemented (Builderboy, please forgive me :P), and have a fixed world size. However, I do have world slices implemented (ie Terraria mode). Basically, the world is a (sparse) 3-d table. The -1 element (w
  • [y][-1]) of each square (w
  • [y]) is the color shown on the map, as its the top block. My worldgens pretty bad though, as I have no idea how to make the kind of terrain minecraft has. Any help's appreciated. Do you want a minimap view in Terraria mode? Thanks for the support, I'll at least post a block list and some plans in my first post soon, if not beuatiful screenies. Also, I don't know how to animate screenies, but static one's are planned to be released thursday at the earliest, if I get sprites working. Anyone know a good tutorial for making them on-calc?

Offline aeTIos

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Re: Minicraft / Terraria clone
« Reply #18 on: April 09, 2012, 07:31:49 am »
game of life, post it!
Also is the 3d cube renderer perspective or orthographic?
I'm not a nerd but I pretend:

Offline linuxgeek96

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Re: Minicraft / Terraria clone
« Reply #19 on: April 09, 2012, 07:34:30 am »
Sorry for the double post, but I see that some people were already working on this. Oops. I did see Tiny craft, was excited for a while and thought about getting involved, but I couldn't put in the time (EXAMS, scourge of the student coder). I believe it has stalled AND it was  for the 84+ series. With the extra memory of the nSpires, this could become much bigger. Right now, this is basically minecraft creative w/o mobs (for now) and w/very few blocks and no redstone, till I have some idea of how redstone works in actual minecraft. BTW, does anyone know the ComputerCraft mod? I think it might be easier to incorporate (at least the computers) then you think. Also, my projected timeline is that I'll post alpha by Sunday. Crossing fingers :-)

Offline linuxgeek96

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Re: Minicraft / Terraria clone
« Reply #20 on: April 09, 2012, 07:35:23 am »
perspective,
the GOL uses a fixed matrix, but I'll post it anyways soon.
game of life, post it!
Also is the 3d cube renderer perspective or orthographic?

Offline aeTIos

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Re: Minicraft / Terraria clone
« Reply #21 on: April 09, 2012, 07:36:29 am »
Luckily, it's not a doublepost. (thats what you get for using so much tux avatars XD)
Also this is for the CX not? Then it's all right, tinycraft is for the 84+ series.

edit: woah huh? :confused:
« Last Edit: April 09, 2012, 01:32:05 pm by aeTIos »
I'm not a nerd but I pretend:

Offline linuxgeek96

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Re: Minicraft / Terraria clone
« Reply #22 on: April 09, 2012, 07:44:02 am »
Yup CX to start, back-compatibility as soon as I have time.

Offline spud2451

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Re: Minicraft / Terraria clone
« Reply #23 on: April 09, 2012, 11:36:38 am »
I made something like this for the  TI-83+/84+/SE. I did it using XLib. You can find it in the Cemetech archives

Offline DJ Omnimaga

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Re: Minicraft / Terraria clone
« Reply #24 on: April 09, 2012, 01:30:25 pm »
@Linux Tinycraft died. The authors decided to cancel it completely. I hope your Minecraft game doesn't know the same fate as most others.

Offline linuxgeek96

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Re: Minicraft / Terraria clone
« Reply #25 on: April 09, 2012, 01:31:27 pm »
I hope not... I do have support from a group at school who might help me plan some.

Offline DJ Omnimaga

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Re: Minicraft / Terraria clone
« Reply #26 on: April 09, 2012, 01:33:17 pm »
That's good, and also feel free to ask help in the Lua programming section if you ever run into troubles with some coding. :)

Offline linuxgeek96

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Re: Minicraft / Terraria clone
« Reply #27 on: April 09, 2012, 01:34:04 pm »
Thanks, I appreciate having community support. It gives me a warm fuzzy feeling!

Offline Nick

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Re: Minicraft / Terraria clone
« Reply #28 on: April 09, 2012, 01:40:19 pm »
This would be great, don't hesitate to ask questions for the coding too if you have some, we can help :) i hope the alpha comes out soon

Offline Yeong

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Re: Minicraft / Terraria clone
« Reply #29 on: April 09, 2012, 06:07:59 pm »
It'll be awesome to see terraria in nspire. :)
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