Author Topic: My Nspire contest entry - nZombie - a zombie FPS game  (Read 17053 times)

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Offline fb39ca4

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Re: My Nspire contest entry - Zombie FPS game
« Reply #30 on: August 08, 2011, 02:48:45 pm »
I found the shotgun sprite on the internet, the creator said anyone was free to use it as long as he gets credit for it.

Offline Deep Toaster

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Re: My Nspire contest entry - Zombie FPS game
« Reply #31 on: August 08, 2011, 03:04:10 pm »
Shotgun graphics amazing :o

Looking awesome! Good luck.
« Last Edit: August 08, 2011, 03:04:32 pm by Deep Thought »




Offline fb39ca4

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Re: My Nspire contest entry - Zombie FPS game
« Reply #32 on: August 08, 2011, 03:13:51 pm »
What are your opinions on the controls? Right now (for clickpad) I have:
Up/Down arrow: Move forward and back
Left/Right arrow: Turn
Tab+L/R arrow: Strafe
Esc: Shoot
Home: Reload
Also, if you own a touchpad calculator, could you suggest to me some controls?

EDIT: The gun firing animation is working, and I'm going to work on the hitscan system next.
« Last Edit: August 08, 2011, 03:55:44 pm by t0xic_kitt3n »

Offline fb39ca4

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Re: My Nspire contest entry - Zombie FPS game
« Reply #33 on: August 08, 2011, 07:00:42 pm »
Enemies can now be shot and killed, though I have to refine the damage system a bit.  I do need some help with the sprites for the zombies, though. If you are interested, let me know. I will give you credit ;)

Offline BrownyTCat

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Re: My Nspire contest entry - Zombie FPS game
« Reply #34 on: August 08, 2011, 07:49:15 pm »
Amazing! This is probably the first original FPS for Ndless. Maybe do something different than zombies, a lot of FPS'es have zombies. Of course if there's a different twist that would work too. Just the thought of a raycasting FPS from scratch on nSpire is great alone.

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Re: My Nspire contest entry - Zombie FPS game
« Reply #35 on: August 08, 2011, 08:14:24 pm »
Amazing! This is probably the first original FPS for Ndless. Maybe do something different than zombies, a lot of FPS'es have zombies. Of course if there's a different twist that would work too. Just the thought of a raycasting FPS from scratch on nSpire is great alone.
Why not keep it as it is and shoot fractals? :D




Offline fb39ca4

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Re: My Nspire contest entry - Zombie FPS game
« Reply #36 on: August 08, 2011, 08:28:27 pm »
Amazing! This is probably the first original FPS for Ndless. Maybe do something different than zombies, a lot of FPS'es have zombies. Of course if there's a different twist that would work too. Just the thought of a raycasting FPS from scratch on nSpire is great alone.
Well, I chose zombies because you don't really need a story, you can just start blasting them away, the level design can be simple, and the AI is easy to code due to the intelligence of zombies and the fact they have no weapons.

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Re: My Nspire contest entry - Zombie FPS game
« Reply #37 on: August 09, 2011, 11:47:55 am »
Amazing! This is probably the first original FPS for Ndless. Maybe do something different than zombies, a lot of FPS'es have zombies. Of course if there's a different twist that would work too. Just the thought of a raycasting FPS from scratch on nSpire is great alone.
Well, I chose zombies because you don't really need a story, you can just start blasting them away, the level design can be simple, and the AI is easy to code due to the intelligence of zombies and the fact they have no weapons.
It would be cool if they could handle weapons like DOOM.

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Re: My Nspire contest entry - Zombie FPS game
« Reply #38 on: August 09, 2011, 12:37:58 pm »
It would be but I don't think I would have enough time to do that before the contest starts. Oh, and speaking of DOOM, I found some DOOM-style zombie sprites.

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Re: My Nspire contest entry - Zombie FPS game
« Reply #39 on: August 14, 2011, 02:08:09 pm »
Good news, I fixed the crashing problems I was having. BMPtoC, which I used to convert sprites, for some reason put static in front of all the arrays it made, by removing that and replacing it with const, the game no longer crashes.

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Re: My Nspire contest entry - Zombie FPS game
« Reply #40 on: August 15, 2011, 12:13:39 am »
Here's an HUD mockup:
It's pretty simple, but I didn't have much time and I have had no previous experience in making one :P
« Last Edit: August 15, 2011, 12:14:46 am by t0xic_kitt3n »

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Re: My Nspire contest entry - Zombie FPS game
« Reply #41 on: August 15, 2011, 10:38:09 am »
Well, I like it. Easy to read. And that ammo grid looks great :D
« Last Edit: August 15, 2011, 10:38:36 am by Deep Thought »




Offline Munchor

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Re: My Nspire contest entry - Zombie FPS game
« Reply #42 on: August 15, 2011, 10:42:51 am »
Well, I like it. Easy to read. And that ammo grid looks great :D


I like it too, the contest ends today, the HUD is still gonna be included? I hope so :)

Offline fb39ca4

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Re: My Nspire contest entry - Zombie FPS game
« Reply #43 on: August 15, 2011, 01:29:32 pm »
I just got the ammo grid working last night, along with automatic reloading, and I made a macro to display an arbitrary amount of health on the health bar. It seems I forgot about space for the score, I'll just display that along the top now.

The macro I used for the ammo boxes was quite something, It draws a rectangle of the color provided at box n
Code: [Select]
drawAmmoBox(n, color) drawRectFilled(backBuf, 272 + 12 * ((n) & 3), 194 + 14 * (((n) & 4) >> 2), 10, 12, color)
« Last Edit: August 15, 2011, 01:32:46 pm by t0xic_kitt3n »

Offline fb39ca4

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Re: My Nspire contest entry - Zombie FPS game
« Reply #44 on: August 15, 2011, 04:42:35 pm »
Can anyone give me feedback on these controls?
    Clickpad:
    Forward-up
    Backward-down
    Turn Left-left
    Turn Right-right
    Strafe-tab+left or right
    Shoot-Esc
    Reload-home
     
    Touchpad:
    Forward-8
    Back-5
    Turn Left -4
    Turn Right-6
    Strafe Left-7
    Strafe Right-9
    Shoot-Ctrl
    Reload-Caps
     
    These controls are actually active at both times, so one could use the number keys for moving on the clickpad if they wanted :P
In other news, I have decided to call this game nZombie.
« Last Edit: August 15, 2011, 04:43:50 pm by t0xic_kitt3n »