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Darn, those screenshots with landscapes and built stuff (such as in Annoyingcalc's avatar)
QuoteAlso, is an inventory being planned?Like this?(I made this in 1 minute)
Also, is an inventory being planned?
Sorry, but I don't have time to work on it this week-end, because of my math club
Ok for movement (if the touch pad is implemented) how about gliding over the touch pad moves the camera in that direction, and clicking in that direction moves the player. So pretty much the ndoom controls for navigation . But for blocks, scratchpad and doc lay blocks, tab and menu to remove blocks, ctrl and del for jump. Or just have a menu when the program starts up that has options so the user can change the controls. That's my two cents.
Yes you should use 7 to break blocks and 9 to place blocks.
Lol these were mentioned wayyyy ahead of ya Everybody's got the same general idea for movement. (Though the ndoom part would only be good for looking around, not for moving, or else strafing would be weird. So basically, gliding your finger moves the camera, but not the player)
A good control scheme would make it so you don't have to move your hand; just your fingers. So having menu or scratch pad to place/remove blocks would mean you would need to move your hand from the touch pad and to the buttons however having my control system would not require you to move your hands.