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In my case I was running an older version of Nover at first and when I set my calc to 242 MHz or something it ran OK except when I launched nCraft I had to re-install the OS. With the new version of Nover I can run the game at 246 MHz fine, though. Of course the MHz depends of the calc, because some people can't go above 220 and others can go up to 270.
yea i only had the cpu set for 220 mhz and the ahb at 74
Wouldn't that take a long while to update the water, though? If, for example you dig a big hole in the roof of a cavern and there's water above it, but every frame the game checks one map block for possible falling water, out of 3000 blocks, then the water would fall down one block every 10 minutes or so .
By the way do you plan to add trees (perhaps with a darker green block) to map generation?
I assume that falling sand blocks and water would be impossible, though, since that requires a ridiculous amount of physics and you would have to update thousands of blocks location/multiplications (128x128x32 I think, right?) every few frame...
Today I was running nCraft and it froze up, rebooted my calc, and I had to reinstall the OS. Just thought you ought to know.
So I was playing nCraft, and since the start I felt there was something wrong but I could not put my finger on it. But now I can put my finger on it! The blocks are to big and the game seems to "zoomed in". Maybe it is just me but do any of you guys feel the same way?