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I thought about textures, but I'm afraid it won't be possible.I'll try, anyway.Oh, and here is a nice screenie that show I can draw lots of cubes without speed loss
Actually that kind of floor could possibily be used as textures in some maps, right? But yeah for other walls I don't think textures are really that necessary anyway. Just have different color or gray tones for each, so they're easily distinguishable.
Also another idea if there's a large map would be to not draw stuff that is too far from player view, like Nintendo 64 games, for example.
Does the engine supports 2D sprites like items in Doom?
I am thinking about the world size... I never tried to store huge pieces of data in the RAM, I hope it will be possible...Because a 100*100*40 world would take 400,000 bytes to store
Since I finished my lua projects (Gravity guy and nSpaint), I can focus on nCraft...I got a simple world generator (I will improve it later) It looks like this :And do you think that I should make iron/coal/gold/diamond more rare? For now it looks like this :(I did not display the stone)Iron is grey, gold is lighter, diamond is the lightest shade of grey and the black floor is bedrock.