Author Topic: ndless ideas  (Read 22223 times)

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Offline annoyingcalc

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Re: ndless ideas
« Reply #15 on: December 12, 2011, 10:41:09 pm »
'bout an xbox 360 emulator?
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Offline Builderboy

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Re: ndless ideas
« Reply #16 on: December 12, 2011, 10:43:52 pm »
'bout an xbox 360 emulator?

Probably serious ideas would be preferred ;)

(unless you really are serious? O.O the 360 is such a recent console that it would be near impossible, if not completely impossible to emulate it within any reasonable speed)

Offline epic7

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Re: ndless ideas
« Reply #17 on: December 12, 2011, 10:57:29 pm »
Would 360 even be possible? O.O

But I'd be happy with NES :)
Or SNES

Or N64 >:D

Offline annoyingcalc

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Re: ndless ideas
« Reply #18 on: December 12, 2011, 11:00:52 pm »
'bout an xbox 360 emulator?

Probably serious ideas would be preferred ;)

(unless you really are serious? O.O the 360 is such a recent console that it would be near impossible, if not completely impossible to emulate it within any reasonable speed)
I was joking and n64 would be beyond awesome so would snes!
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Offline Darl181

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Re: ndless ideas
« Reply #19 on: December 12, 2011, 11:03:33 pm »
How about one of the Ataris, those seem pretty simple at a glance.
(tho the 2600 is supposedly hard to emulate b/c of hardware glitches etc...)

EDIT: wasn't an NES emu already done, albeit for an older version of ndless?
EDIT2: http://www.ticalc.org/archives/files/fileinfo/432/43217.html
« Last Edit: December 12, 2011, 11:06:47 pm by Darl181 »
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Offline willrandship

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Re: ndless ideas
« Reply #20 on: December 12, 2011, 11:49:05 pm »
SNES has a decent chance, but no way for the n64: it's not only too powerful, it's 64 bit, which means multi-cycle routines for virtually every opcode, and far more complicated memory management. C64 is old enough to manage that fact probably.

And also, NESpire was for ndless 2.0, which is as new as it gets right now :P
« Last Edit: December 12, 2011, 11:49:35 pm by willrandship »

Offline calc84maniac

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Re: ndless ideas
« Reply #21 on: December 12, 2011, 11:53:16 pm »
And also, NESpire was for ndless 2.0, which is as new as it gets right now :P
*cough* http://ourl.ca/14339
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Offline ralphdspam

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Re: ndless ideas
« Reply #22 on: December 13, 2011, 01:21:37 am »
C64 is old enough to manage that fact probably.
How about one of the Ataris, those seem pretty simple at a glance.
(tho the 2600 is supposedly hard to emulate b/c of hardware glitches etc...)

The NES, the C64, and the 2600 use similar processors, so it wouldn't be all too processor-intensive to emulate those.  As far as the Atari 2600 TIA chip, most games should work fine without the undocumented functions.  There are just a few graphically advanced games and homebrew rickrollers that use those functions.
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Offline willrandship

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Re: ndless ideas
« Reply #23 on: December 13, 2011, 05:39:13 pm »
Yeah, yeah, calc84, don't rub it in. (GIVES ME THAR NDLESS!!!) I won't count it until it's released.

Also, same goes for the SNES FX/SuperFX chips, basically. No starfox or Doom :P
« Last Edit: December 13, 2011, 05:53:20 pm by willrandship »

Offline DJ Omnimaga

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Re: ndless ideas
« Reply #24 on: December 25, 2011, 11:30:49 pm »
TI-84 Plus emulator for the TI-Nspire CX.

Calc84maniac was making one for Ndless 1.0, but lost the entire source code.
« Last Edit: December 25, 2011, 11:31:17 pm by DJ_O »

Offline njaddison

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Re: ndless ideas
« Reply #25 on: January 14, 2012, 01:38:02 pm »
Guys, what i would like to call n64spire is possible. Recently, I have become obsessed with the legend of zelda twilight princess for wii. Then, I started playing ocarina of time using the project64k emulator. It was scripted in c, I think, and even if it weren't scripted in c, we could make one in c just like it. Here is a link for it: http://www.emulator-zone.com/doc.php/n64/project64.html by the way, it is improper grammar to say "if it wasn't", "if it was", "I wish I was", "I wish it wasn't". I learned this by watching fiddler on the roof.
« Last Edit: January 14, 2012, 01:41:03 pm by njaddison »
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Offline willrandship

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Re: ndless ideas
« Reply #26 on: January 14, 2012, 02:43:09 pm »
not possible. being in C isn't everything.

1. Power. The nspire doesn't have any 3D hardware. It runs at 150 mhz on a single core Arm9 processor. The N64 emus require quite a bit of brawn on both counts. The N64 is a 64 bit system, meaning emulation becomes significantly harder. N64 has several specialized chips that ALL need to be emulated simultaneously, at high speeds. Keep in mind that the DS cannot do n64 emulation either, and it has more power in all of these areas besides clock speed. Even then, it has 2 CPUs which act concurrently.

2. Libraries: The many libraries project 64 uses (Mupen64 does too) do not exist for the nspire.

Mupen64Plus is the only n64 emulator that even has an arm port. Project 64 doesn't have anything but a windows version. This isn't a reason it's impossible, so it's not numbered.

Oh, and ancient movies aren't the ideal location to learn grammar.
« Last Edit: January 14, 2012, 02:51:17 pm by willrandship »

Offline Spyro543

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Re: ndless ideas
« Reply #27 on: January 14, 2012, 02:50:43 pm »
Personally, I would absolutely love to see a C64 emulator for the Nspire (but just make it compatible with the grayscale calcs :P)

Offline willrandship

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Re: ndless ideas
« Reply #28 on: January 14, 2012, 02:53:56 pm »
Making it greyscale is easy enough.

Also, there's frodo already :D PalmOS version: link

Offline ExtendeD

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Re: ndless ideas
« Reply #29 on: January 14, 2012, 06:08:20 pm »
2. Libraries: The many libraries project 64 uses (Mupen64 does too) do not exist for the nspire.

I want this not to be a problem anymore in the medium term. Don't hesitate to ask for any function dependencies missing in Ndless when building programs or libraries.
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