Author Topic: NESpire general discussion thread  (Read 129846 times)

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Offline Goplat

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Re: Would an NES emulator be possible on Nspire?
« Reply #270 on: March 12, 2011, 08:29:05 pm »
Here's a new version. With touchpad support (I can finally play it on my own calculator :)) and source code included.
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momrocker

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Re: Would an NES emulator be possible on Nspire?
« Reply #271 on: March 12, 2011, 08:30:07 pm »
Sweet!

Any new features other than touchpad support?

Offline Goplat

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Re: Would an NES emulator be possible on Nspire?
« Reply #272 on: March 12, 2011, 08:31:09 pm »
No, that's all for now.
Numquam te deseram; numquam te deficiam; numquam circa curram et te desolabo
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momrocker

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Re: Would an NES emulator be possible on Nspire?
« Reply #273 on: March 12, 2011, 08:32:26 pm »
Sounds good. ;D Also nice that I can finally play this on my calc, always been jealous of my friend with his clickpad :P

Offline Deep Toaster

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Re: Would an NES emulator be possible on Nspire?
« Reply #274 on: March 13, 2011, 12:26:22 am »
Here's a new version. With touchpad support (I can finally play it on my own calculator :)) and source code included.

You couldn't even play with your own program? D:

This is a great update, though! It's been a long time since I've updated, but I'll get this as soon as I get nspire_emu working :D




Offline DJ Omnimaga

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Re: Would an NES emulator be possible on Nspire?
« Reply #275 on: March 13, 2011, 01:09:31 am »
I'M glad this is not dead Goplat. :D

Offline ase1590

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Re: Would an NES emulator be possible on Nspire?
« Reply #276 on: March 15, 2011, 04:46:23 pm »

Offline aeTIos

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Re: Would an NES emulator be possible on Nspire?
« Reply #277 on: March 21, 2011, 12:09:12 pm »
That is not emulating, that is a built-in 3d, a raycaster. That is even done on a 84+

welcome here, though! hope you enjoy your stay!
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Offline Builderboy

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Re: Would an NES emulator be possible on Nspire?
« Reply #278 on: March 21, 2011, 03:55:48 pm »
That is not emulating, that is a built-in 3d, a raycaster. That is even done on a 84+

Well, its a port, so not quite emulating, more like running the same code on the nSpire (with a few modifications).  And that isn't a raycasting engine Doom uses, its a different engine that would definitely not be able to run on an 84 at full speed with textures.

Offline DJ Omnimaga

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Re: Would an NES emulator be possible on Nspire?
« Reply #279 on: March 25, 2011, 06:52:51 pm »
Heya welcome here macweirdo! And yeah emulating another processor takes a considerable amount of CPU power, so this is why 3D emulation would be hard. For example, the SNES Doom would run slower on the TI-Nspire than the TI-Nspire port.
« Last Edit: March 25, 2011, 06:53:12 pm by DJ_O »

Offline fb39ca4

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Re: Would an NES emulator be possible on Nspire?
« Reply #280 on: March 27, 2011, 03:29:38 pm »
There is SNES Doom? Or are you talking about SNES Wolfenstein?

Offline mSuman95

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Re: Would an NES emulator be possible on Nspire?
« Reply #281 on: March 28, 2011, 02:15:13 am »
  Nice App. This is truly amazing. :D +1 Internets to you.

  I seem to have an issue with the frame limiter, though. Games seem to be running slower than usual (50-65% speed?) with it on; whilst suppressing the "x" key to turn it off makes it way (250-300%) too fast. Is there we could change the value of this with a hex editor, or directly to the newly recovered source code?

  Once again, this app is brilliant!!! I have yet to find any bugs at all. Keep up the good work.

Offline Goplat

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Re: Would an NES emulator be possible on Nspire?
« Reply #282 on: March 28, 2011, 02:55:13 am »
It seems to run at the correct speed for me. What OS version are you using? Does the problem still happen if you reboot and don't run any other Ndless programs before running the game?
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Offline mSuman95

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Re: Would an NES emulator be possible on Nspire?
« Reply #283 on: March 28, 2011, 04:08:20 am »
Hey Goplat.

I'm currently running TI-OS 2.1.0.631, the latest if memory serves me right. As per your advise, I'd rebooted the OS entirely, via a prolonged removal of battery power. Despite my supposed labeling as a TI newfag, "turning it off and on again" had solved my tedious speed problem entirely.

Although a reboot had solved this, It was after-all, only temporary. Running differing ndless applications (as you had mentioned) prior to NESpire, including mViewer and GBC4Nspire, had left NESpire subject to terrible speed problems afterwards (or at least in my current trials). Could I assume that NESpire uses a DO, LOOP function (or its C counterpart) to limit frames, as opposed to a time based one such as SLEEP; applications had most likely been running unclosed in the background, or alternatively left a large portions of data to eat away my RAM.

Thanks for the reboot suggestion, by the way. It works wonders!  :D

PS: Sorry for the late post. I've just returned from dinner.

Offline Goplat

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Re: Would an NES emulator be possible on Nspire?
« Reply #284 on: March 28, 2011, 12:26:48 pm »
I use the 900D0000 timer, which the OS sets to 100Hz (well, actually more like 99.3Hz). Running 3 frames every 5 timer ticks gives a speed close to the NES's 60.1Hz.

I suspect some program is changing the timer speed and not putting it back.

EDIT: Yep, it's gbc4nspire. Use this program to restore the timer speed after running it.
« Last Edit: March 28, 2011, 12:41:09 pm by Goplat »
Numquam te deseram; numquam te deficiam; numquam circa curram et te desolabo
Numquam te plorare faciam; numquam valedicam; numquam mendacium dicam et te vulnerabo