Author Topic: NESpire general discussion thread  (Read 129892 times)

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Offline Reo

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Re: Would an NES emulator be possible on Nspire?
« Reply #315 on: January 21, 2012, 08:25:50 pm »
Note that you have to run two separate commands: one to change the directory, and one to run the "copy" command in that directory.
The path that comes before your cursor will change to that path after the "cd" (change directory) command.

Offline annoyingcalc

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Re: Would an NES emulator be possible on Nspire?
« Reply #316 on: January 21, 2012, 08:30:44 pm »
here is a  .bat launcher it will promt you the game name enter it in (without a .nes extention) and it will make it for you

(special thanks to jacobly, he helped me)
« Last Edit: January 21, 2012, 09:19:54 pm by annoyingcalc »
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Offline Mr. Divinity

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Re: Would an NES emulator be possible on Nspire?
« Reply #317 on: January 21, 2012, 09:51:12 pm »
Thanks Man, This really helps a whole lot
Also Thanks Jacoly

Offline annoyingcalc

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Re: Would an NES emulator be possible on Nspire?
« Reply #318 on: January 21, 2012, 09:55:41 pm »
Glad to help
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Offline annoyingcalc

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Re: Would an NES emulator be possible on Nspire?
« Reply #319 on: January 21, 2012, 11:20:56 pm »
I made a tweak to the program I made earlier
but now you can name your output file instead of getting game.tns
« Last Edit: September 19, 2013, 07:45:32 pm by annoyingcalc »
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Offline DJ Omnimaga

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Re: Would an NES emulator be possible on Nspire?
« Reply #320 on: January 21, 2012, 11:27:48 pm »
Agreed. Numpad controls would be welcome as well :)
Actually touchpad controls were surpringsly great for me on my CX compared to what I expected. I'M glad in ASM/C it can be adjusted, unlike in Lua, where it's atrocious to move left/right back and forth.

Offline calc84maniac

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Re: Would an NES emulator be possible on Nspire?
« Reply #321 on: January 21, 2012, 11:30:11 pm »
My problem with the touchpad (which I suppose doesn't necessarily apply to some NES games) is that there is no tactile response to let you know if you slide from right to up-right or down-right, for example. It is very easy to accidentally do that.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: Would an NES emulator be possible on Nspire?
« Reply #322 on: January 22, 2012, 03:56:43 am »
Yeah that's my gripe with it. It's even worse in Lua games, making some completely unplayable or much harder. Basically in Snake Lua doing U-turns is practically impossible.

Offline steelfirez

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Re: Would an NES emulator be possible on Nspire?
« Reply #323 on: January 26, 2012, 10:41:18 am »
Um, What's the key for quitting the program?

Offline critor

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Re: Would an NES emulator be possible on Nspire?
« Reply #324 on: January 26, 2012, 12:14:09 pm »
'Q', like Quit
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Offline steelfirez

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Re: Would an NES emulator be possible on Nspire?
« Reply #325 on: January 26, 2012, 06:20:47 pm »
I feel stupid now...

Offline blweldon2

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Re: Would an NES emulator be possible on Nspire?
« Reply #326 on: January 26, 2012, 07:54:07 pm »
Bug report. Battletoads doesnt work. Just a bunch of nonsense on the screen, with the game sorta running behind it. Its pretty bad.
Hmmm.... I wonder how to do this.....

Offline Yeong

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Re: Would an NES emulator be possible on Nspire?
« Reply #327 on: January 26, 2012, 08:00:57 pm »
Battletoads? That worked fine for me. since gbc4cx is just a bit-hex-modified version of ndless 2 one if I remember correctly, so it should be fine.
However, It can't run megaman gb series D: (except for japanese version)
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Offline annoyingcalc

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Re: Would an NES emulator be possible on Nspire?
« Reply #328 on: January 26, 2012, 08:23:03 pm »
this is NESpire and wow I was coming to report battletoads
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Offline Goplat

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Re: Would an NES emulator be possible on Nspire?
« Reply #329 on: January 27, 2012, 03:30:33 am »
Version 0.30:
  • Battletoads graphical problems fixed
  • ROMs are now loaded from external files, like gbc4nspire does - no more "copy /B" necessary
  • Implemented saving save memory to a file. (Only applicable to games that actually had save memory - savestates are still not yet implemented)
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