Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
nFalldown for NSpire
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: nFalldown for NSpire (Read 17032 times)
0 Members and 1 Guest are viewing this topic.
ajorians
LV4
Regular (Next: 200)
Posts: 105
Rating: +47/-0
nFalldown for NSpire
«
on:
May 03, 2013, 05:02:39 pm »
Hey Guys,
I had a tad amount of time and decided to see if I could make Falldown for the NSpire! I always liked playing that on the other calculators and since the NSpire didn't have one; I created one!
I currently have an embarrassing bug where sometimes the ball can go through the line! I'll see if I can find and fix that one!
This had only been tried on the NSpire CX CAS. Testing on the various calculators is one thing I certainly need to do more of!
But here it is such that you can play it over the weekend! Let me know what you think!
I wasn't thinking of working on this one for too long; mainly because I want to get to some really fun games!
There are so many cool ideas with Falldown such as power-ups and breaking away lines and much more; but I think I'll keep it simple. I might add ability to choose difficulty when starting out for beginners to this game! I included all my sources if somebody ever wanted to add to it!
Well I hope you like it!
Logged
+5/-0 karm for this message
TheNlightenedOne
LV6
Super Member (Next: 500)
Posts: 427
Rating: +16/-1
Re: nFalldown for NSpire
«
Reply #1 on:
May 03, 2013, 09:43:22 pm »
Very nice! I'll try this soon.
Logged
"Eris" (Ndless 3.1)
"Keto" (Ndless 3.1)
"Luna" (AMS 3.10, HW4)
"Aurora" (2.55MP)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: nFalldown for NSpire
«
Reply #2 on:
May 03, 2013, 10:59:44 pm »
Looks very great!
Logged
ExtendeD
CoT Emeritus
LV8
Addict (Next: 1000)
Posts: 825
Rating: +167/-2
Re: nFalldown for NSpire
«
Reply #3 on:
May 04, 2013, 02:44:44 am »
Nice
Interesting to see it's written in C++. Did you use
tangrs's technique
? But I can't see where the new, delete, ... operators are being defined.
Logged
Ndless.me
with the finest TI-Nspire programs
ElementCoder
LV7
Elite (Next: 700)
Posts: 611
Rating: +42/-2
Re: nFalldown for NSpire
«
Reply #4 on:
May 04, 2013, 06:02:18 am »
Actually there has been another falldown game for the nspire. Though it had the same bug with going through the platforms sometimes. On topic: looking good
this'll help when I'm bored in class
Logged
Some people need a high five in the face... with a chair.
~EC
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: nFalldown for NSpire
«
Reply #5 on:
May 04, 2013, 06:15:34 am »
Nice! Will try it.
although you could maybe use less exclamation marks?
as for the falling through I think I know what causes it. you are probably only checking a few pixels under the ball for collision. I don't know if you actually accelerate while falling but you should check as many pixels as you fall every frame to make sure you don't miss collisions. I had this bug too much to overlook it anymore
«
Last Edit: May 04, 2013, 06:17:00 am by aeTIos
»
Logged
I'm not a nerd but I pretend:
Adriweb
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1708
Rating: +229/-17
Re: nFalldown for NSpire
«
Reply #6 on:
May 04, 2013, 06:19:01 am »
Very nice
Reminds me of my Lua equivalent from two years ago
An idea for you : in my version, I added a "bonus" every 500 points IIRC, that lets the player dig through the lines when pressing enter
Logged
My calculator programs
TI-Planet.org
co-admin.
TI-Nspire Lua programming
:
Tutorials
|
API Documentation
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: nFalldown for NSpire
«
Reply #7 on:
May 04, 2013, 07:11:10 am »
Haha! That falling man was my avatar once.
(Comes from Myst).
It looks nice. Hope it runs fine too.
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
ajorians
LV4
Regular (Next: 200)
Posts: 105
Rating: +47/-0
Re: nFalldown for NSpire
«
Reply #8 on:
May 04, 2013, 11:14:45 am »
Hi Guys,
Thank you for all of your replies!
ExtendeD: Yes; I did use tangrs's technique. But I didn't use new/delete. On a C++ branch of his (
https://github.com/tangrs/ndless-bflt-toolchain/tree/c%2B%2B/tools
) he did make it so new/delete/new[]/delete[] are built-in so you wouldn't need to add them in each program you use. I did set that up; but I've been alright with just using malloc/free. And it actually works well for me. I like the separation of view (UI) code and the data. I like object orientated programming; so even when I use C; I am thinking encapsulation! Holler if you have any questions! I love the work you (and others) have been doing!
aeTIos: I was pretty excited yesterday so I might have gotten a little carried away with a certain punctuation symbol!
I am betting it might be needing a <= instead of just a < in one of the for loops. Or something else rather small. I know it seems so simple. I'll find it!
ElementCoder & adriweb: You both are right there have been Falldown for the Nspire! Whoops! Upon actually doing some searching (
http://ourl.ca/17270
) there have been a few for the Nspire already (
http://tiplanet.org/forum/archives_voir.php?id=3520
). I'll still fix up some bugs and then go onto more projects!
ardiweb: Your Lua equivalent from two years ago looks good!
Stefan Bauwens: I know it makes the program larger; but I like the idea of having a small menu. For the images; I used image search for terms like Falldown. I never knew it was your avatar before or came from Myst.
Thank you all very much and have an amazing day!
Logged
ExtendeD
CoT Emeritus
LV8
Addict (Next: 1000)
Posts: 825
Rating: +167/-2
Re: nFalldown for NSpire
«
Reply #9 on:
May 05, 2013, 04:55:25 am »
Not being able to use the bFLT loader with nSDL doesn't cause you any problem when using C++?
«
Last Edit: May 05, 2013, 04:56:36 am by ExtendeD
»
Logged
Ndless.me
with the finest TI-Nspire programs
ajorians
LV4
Regular (Next: 200)
Posts: 105
Rating: +47/-0
Re: nFalldown for NSpire
«
Reply #10 on:
May 05, 2013, 09:39:02 am »
Hi ExtendeD,
Correct. One reason I was really interested in using bFLT is an example showed loading up a "dynamic library" (that is what I call it). So I eventually would like to make programs that have A.I. players in them and come with some number of A.I. players and have the ability to add some more later. Not being able to use bFLT loader and nSDL had no bearing with C++ for me; the C++ I used worked perfectly fine with bFLT loader and C++ worked fine with nSDL. I'd be perfectly okay using C and bFLT loader and nSDL.
Hope that helps! Have a great day!
Logged
ajorians
LV4
Regular (Next: 200)
Posts: 105
Rating: +47/-0
Re: nFalldown for NSpire
«
Reply #11 on:
May 09, 2013, 02:18:41 pm »
Hey Guys,
I updated my Falldown game. I added in the ability to hit the 'p' key to pause/unpause. As well as I tested it on a non-CX Nspire (TI-Nspire Touchpad) and made it work better on that. Such as with the game over/highscore message, on a classic Nspire it'll have a white background instead of a blue one (which isn't blue when you don't have colors). Also I fixed my bug I wanted to from earlier.
So I'm happy with it and will try to get to more interesting games/programs!
Download it if you'd like and let me know what you think!
Have a wonderful day!
Logged
ExtendeD
CoT Emeritus
LV8
Addict (Next: 1000)
Posts: 825
Rating: +167/-2
Re: nFalldown for NSpire
«
Reply #12 on:
May 09, 2013, 02:20:46 pm »
Great
Why is it so fast on nspire_emu?
Logged
Ndless.me
with the finest TI-Nspire programs
CalebHansberry
LV4
Regular (Next: 200)
Posts: 135
Rating: +14/-0
This is my personal text
Re: nFalldown for NSpire
«
Reply #13 on:
May 09, 2013, 03:05:32 pm »
Good looking program, ajorians.
Logged
You should know, I am a Christian.
ajorians
LV4
Regular (Next: 200)
Posts: 105
Rating: +47/-0
Re: nFalldown for NSpire
«
Reply #14 on:
May 09, 2013, 05:19:11 pm »
Hi,
ExtendeD: It is probably because I don't have any SDL_Delay in the code. When I test in nspire_emu I uncomment Game.cpp line 51 where there is a SDL_Delay. So it just runs the loop; I didn't put any timer code in there. I test on the actual calculator before releasing though!
CalebHansberry: Thanks buddy!
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
nFalldown for NSpire