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Are you serious ? x)I started nAk3D two months ago with an openGL like api !Yours is obviously finished. ^^
Whats strange, is that I started using fixed point numbers and had a headache when multiplying matrices (int overflows) and then went to floating point and didn't seemed to lost any performances.
The only difference with nAk3D is that it uses nGC and an heap sort face algorithm instead or your zBuffer.
Quote from: Levak on November 26, 2013, 01:22:26 pmAre you serious ? x)I started nAk3D two months ago with an openGL like api !Yours is obviously finished. ^^I started nGL some days before nCraft..
nGL doesn't have a function to define the viewport or the frustrum yet.
The accuracy of my fixed-point type is also too bad for most programs which use a 1 unit = 1 meter base