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Quote from: Vogtinator on May 17, 2014, 07:15:36 amQuote from: mdr1 on May 17, 2014, 06:21:26 amI think the priority is the speed up all the "loading" during the game.That's terrain generation and it will probably not get much faster.. Unless I can find a better way to generate terrain.Wait, that means that if I stay on a "region" where everything is already generated, I don't have that loading anymore ?Maybe you could add an option or something to waste 1 minute of time generating a "huge" map to save time later by not generating anything anymore ?
Quote from: mdr1 on May 17, 2014, 06:21:26 amI think the priority is the speed up all the "loading" during the game.That's terrain generation and it will probably not get much faster.. Unless I can find a better way to generate terrain.
I think the priority is the speed up all the "loading" during the game.
So are these worlds now infinite?
There also seems to be an xray bug where if you're underground, you can walk up to a block and see all through it
Quote from: GinDiamond on May 18, 2014, 09:56:20 amSo are these worlds now infinite?No, not infinite, just 69905 blocks in X, Y, and Z-direction But there will be more and more glitches and artifacts the further you go.
I downloaded the grayscale version and put it on my Nspire CAS (grayscale) touchpad. I get the splashscreen, then the UI for half a second, then it exits. It is in the root directory. I am using Ndless 3.6Do you know why this is happening? If so, what's the fix?
That version just crashed on startup. Sorry
I think it may be Ndless 3.6/OS 3.6 that is the problem, since Matref had no issues, and he has OS 3.1/Ndless 3.1