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Just un point: why does the "fast mode" seem to be slower on my calc?
By the way, would it be possible to make the "loading" vanish while playing even though it reduces the speed? The loads would be progressive instead of all in the same time.
Weird. For me it's almost a 100% improvement.. It can't be slower, though. Maybe you accidentially changed the max. distance?
Not really. I could generate 10MB of Chunks and use that, but it'd take 10 minutes to generate and also 10 minutes to load each time you want to play.And I'm not sure what you mean by "even though it reduces the speed".
Quote from: Vogtinator on June 02, 2014, 04:05:41 pmWeird. For me it's almost a 100% improvement.. It can't be slower, though. Maybe you accidentially changed the max. distance?Actually, the "fast mode" is faster but involves much more "loading"...
Quote from: Vogtinator on June 02, 2014, 04:05:41 pmNot really. I could generate 10MB of Chunks and use that, but it'd take 10 minutes to generate and also 10 minutes to load each time you want to play.And I'm not sure what you mean by "even though it reduces the speed".I was asking if instead of loading a block of map each time you need it, you could begin to load it progressively when we come close to it. This progressive load would reduce a bit the speed but would make the "loading" disappear.
That's just because of the higher FPS you also walk faster to the next unloaded chunks. You could turn the speed to "slow", I guess.
That's basically how it works now...
Quote from: mdr1 on June 02, 2014, 04:13:01 pmQuote from: Vogtinator on June 02, 2014, 04:05:41 pmNot really. I could generate 10MB of Chunks and use that, but it'd take 10 minutes to generate and also 10 minutes to load each time you want to play.And I'm not sure what you mean by "even though it reduces the speed".I was asking if instead of loading a block of map each time you need it, you could begin to load it progressively when we come close to it. This progressive load would reduce a bit the speed but would make the "loading" disappear.That's basically how it works now...
LOL! It supports TI-NSPIRE CAS number!It worked great! While I prefer the original material.
Speaking of multitasking. You know what I think would be fun, and awesome but probably isn't likely or possible(or already has been done in which case I'm an idiot and stop reading this)? Threads for calcs.
But the real question is do they have GPU's?
I'm way to lazy to check or ask if this is at all possible or whether or not it has or has not been done. This post is actually more of me showing my appreciation of the challenges of multi-threaded process/rendering.
Anyway, AWESOME game/engine/thingi Vog, I haven't been checking up on it for a while but it looks GREAT!
Quote from: Vogtinator on June 02, 2014, 04:16:43 pmQuote from: mdr1 on June 02, 2014, 04:13:01 pmQuote from: Vogtinator on June 02, 2014, 04:05:41 pmNot really. I could generate 10MB of Chunks and use that, but it'd take 10 minutes to generate and also 10 minutes to load each time you want to play.And I'm not sure what you mean by "even though it reduces the speed".I was asking if instead of loading a block of map each time you need it, you could begin to load it progressively when we come close to it. This progressive load would reduce a bit the speed but would make the "loading" disappear.That's basically how it works now...Why, then, does it have to load all the generated chunks at start? Can't you just load selective parts of the file into memory, accessing like an array? (Guessing you don't have arbitrarily large block data yet, but you could still stick that at the end (found by a position dictated in the header of the save).)
Ninja edit: It looks awesome. Nice work.
大声笑!它支持TI-NSPIRE CAS号!它的工作太棒了!虽然我喜欢原来的材料 .
Also, most of us don't speak chineese