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Wow, a Minecraft clone using this engine would rule! How does it handle a 512x512x64 map?
I'm using fixed-point (1/256 accuracy) so it could be.But I assume the things you saw were caused by a mixture of my .gif recorder and normal aliasing.Edit:QuoteWow, a Minecraft clone using this engine would rule! How does it handle a 512x512x64 map?Not at all, I tried it. 16*16 chunks of 16*16*16 blocks = 1 FPS...4*4 chunks is the maximum usable size (~8fps), too many triangles